Media Summary: Over the past few months, I have overhauled, fixed, cleaned up, and streamlined the This is just a small showcase of changing the pathfinding grid dynamically. It does not have to be static; you can change any cells ... I revamped the word emphasis system to make it more user-friendly. Now it uses Regex to determine which words in a text should ...

Shape Engine Dev News Shape - Detailed Analysis & Overview

Over the past few months, I have overhauled, fixed, cleaned up, and streamlined the This is just a small showcase of changing the pathfinding grid dynamically. It does not have to be static; you can change any cells ... I revamped the word emphasis system to make it more user-friendly. Now it uses Regex to determine which words in a text should ... I implemented the clipper2 lib into ShapeEngine to add more awesome functionality to the polygon system, like growing/shrinking ... This release improves the way collision/overlap/query information is aggregated and handled. Before, information was collected ... I was silent for a few months but kept working on

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Shape Engine - Dev News - Shape Projection
Shape Engine - Dev News - Shape Drawing Overhaul
Shape Engine - Dev News - Pathfinding 3
Shape Engine - Dev News - Continuous Collision Detection
Shape Engine - Dev News - Polygon Fracture
Shape Engine - Dev News - Helldivers vs Asteroids
Shape Engine - Dev News - Word Emphasis 2.0
Shape Engine - Dev News- Delaunay Triangulation
Shape Engine - Development News - Polyline Inflation
Shape Engine - Major Release 3.0.0 - Collision System 2.0
Shape Engine - Dev Update 8 - Pathfinding (A*)
Shape Engine - Demo Trailer
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Shape Engine - Dev News - Shape Projection

Shape Engine - Dev News - Shape Projection

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Shape Engine - Dev News - Shape Drawing Overhaul

Shape Engine - Dev News - Shape Drawing Overhaul

Over the past few months, I have overhauled, fixed, cleaned up, and streamlined the

Shape Engine - Dev News - Pathfinding 3

Shape Engine - Dev News - Pathfinding 3

This is just a small showcase of changing the pathfinding grid dynamically. It does not have to be static; you can change any cells ...

Shape Engine - Dev News - Continuous Collision Detection

Shape Engine - Dev News - Continuous Collision Detection

[

Shape Engine - Dev News - Polygon Fracture

Shape Engine - Dev News - Polygon Fracture

[

Shape Engine - Dev News - Helldivers vs Asteroids

Shape Engine - Dev News - Helldivers vs Asteroids

[

Shape Engine - Dev News - Word Emphasis 2.0

Shape Engine - Dev News - Word Emphasis 2.0

I revamped the word emphasis system to make it more user-friendly. Now it uses Regex to determine which words in a text should ...

Shape Engine - Dev News- Delaunay Triangulation

Shape Engine - Dev News- Delaunay Triangulation

[

Shape Engine - Development News - Polyline Inflation

Shape Engine - Development News - Polyline Inflation

I implemented the clipper2 lib into ShapeEngine to add more awesome functionality to the polygon system, like growing/shrinking ...

Shape Engine - Major Release 3.0.0 - Collision System 2.0

Shape Engine - Major Release 3.0.0 - Collision System 2.0

This release improves the way collision/overlap/query information is aggregated and handled. Before, information was collected ...

Shape Engine - Dev Update 8 - Pathfinding (A*)

Shape Engine - Dev Update 8 - Pathfinding (A*)

I was silent for a few months but kept working on

Shape Engine - Demo Trailer

Shape Engine - Demo Trailer

Shape Engine

Shape Engine- 4.0 Teaser - Striped Drawing

Shape Engine- 4.0 Teaser - Striped Drawing

I am currently working on