Media Summary: A really quick demo I slammed together in about 3 hours. I was doing a lot of reading on Implémentation du Z-pass. Les ombres disparaissent quand la camera se situe dans leur spg shadow volumes opengl demo 1 [glitchy]
Shadow Volume Test 1 - Detailed Analysis & Overview
A really quick demo I slammed together in about 3 hours. I was doing a lot of reading on Implémentation du Z-pass. Les ombres disparaissent quand la camera se situe dans leur spg shadow volumes opengl demo 1 [glitchy] CGI2020_Session RENDERING AND TEXTURES / Dynamic Shadow Rendering with NOTE:: Skip like half way in the Video sry for the long startup. This is a This is an old demo that I worked on back in 1999 for a 3DFX developer event at GDC. It was running on a 3DFX Voodoo 5000 ...