Media Summary: I've spent a LOT of time drawing tiles! So when I came across this alternative approach to auto-tiling that requires fewer tiles, ... If you are asking yourself how I did collision detection before knowing AABB or SAT this is what I developed back then (edit: link ... Vee's Tile Engine - Video 2 - Sokoban Gamemode
Sfml 2 1 Tile Engine - Detailed Analysis & Overview
I've spent a LOT of time drawing tiles! So when I came across this alternative approach to auto-tiling that requires fewer tiles, ... If you are asking yourself how I did collision detection before knowing AABB or SAT this is what I developed back then (edit: link ... Vee's Tile Engine - Video 2 - Sokoban Gamemode See the Prismal Studio website GetRandomGame (GRG) is an I'm happy to share my raycaster video with you! I hope you learn something, or find it interesting and stay tuned for more fun ... Isometric games often use hand-drawn 2D sprites to add depth to a game without having to deal with full 3D rendering. In this ...