Media Summary: If you have a question, EMAIL ME! Download the VMF here! See Upcoming and past Learn how to use smoothing groups to eliminate hard shading where you don't want it. - - - - - - - - - - Rundown First we make two ... Learn how to create an APC that drives along a path in the Source engine. Rundown First we create a prop_vehicle_apc and a ...

Sf S Hammer Tutorials Optimization - Detailed Analysis & Overview

If you have a question, EMAIL ME! Download the VMF here! See Upcoming and past Learn how to use smoothing groups to eliminate hard shading where you don't want it. - - - - - - - - - - Rundown First we make two ... Learn how to create an APC that drives along a path in the Source engine. Rundown First we create a prop_vehicle_apc and a ... Learn how to make a normal and a fake door in Learn how to change what NPCs think about others. Rundown: We start out with a Combine Soldier and a player start. We create ... Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, ...

Learn how the input / output system works. - - - - - - - - - - Rundown First we create a func_button and then an npc_citizen. Then we ... Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light. Rundown: In ...

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SF's Hammer Tutorials - Optimization 1: func_detail
SF's Hammer Tutorials - Optimization 2: Hint & Skip
[Source 1] Hammer Tutorial V2 Series #21 "Optimization"
SF's Hammer Tutorials - Optimization 3: Areaportals
SF's Hammer Tutorials - Smoothing Groups
SF's Hammer Tutorials - Driving APC
Hammer Tutorial #21 optimization Part 1- Func _detail and Skybox
SF's Hammer Tutorials - Real and Fake Doors
SF's Hammer Tutorials - NPC Relationships
SF's Hammer Tutorials - Moving Brushes
SF Hammer Tutorial - Input / Output System
Hammer Tutorial #21 optimization Part 2- Solving Leaks, Fish bowl theory
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SF's Hammer Tutorials - Optimization 1: func_detail

SF's Hammer Tutorials - Optimization 1: func_detail

Learn the basics of

SF's Hammer Tutorials - Optimization 2: Hint & Skip

SF's Hammer Tutorials - Optimization 2: Hint & Skip

Learn how to

[Source 1] Hammer Tutorial V2 Series #21 "Optimization"

[Source 1] Hammer Tutorial V2 Series #21 "Optimization"

If you have a question, EMAIL ME! Download the VMF here! http://tutmaps.tophattwaffle.com/ See Upcoming and past

SF's Hammer Tutorials - Optimization 3: Areaportals

SF's Hammer Tutorials - Optimization 3: Areaportals

Learn how to

SF's Hammer Tutorials - Smoothing Groups

SF's Hammer Tutorials - Smoothing Groups

Learn how to use smoothing groups to eliminate hard shading where you don't want it. - - - - - - - - - - Rundown First we make two ...

SF's Hammer Tutorials - Driving APC

SF's Hammer Tutorials - Driving APC

Learn how to create an APC that drives along a path in the Source engine. Rundown First we create a prop_vehicle_apc and a ...

Hammer Tutorial #21 optimization Part 1- Func _detail and Skybox

Hammer Tutorial #21 optimization Part 1- Func _detail and Skybox

In this set of 5 tutorial you will learn

SF's Hammer Tutorials - Real and Fake Doors

SF's Hammer Tutorials - Real and Fake Doors

Learn how to make a normal and a fake door in

SF's Hammer Tutorials - NPC Relationships

SF's Hammer Tutorials - NPC Relationships

Learn how to change what NPCs think about others. Rundown: We start out with a Combine Soldier and a player start. We create ...

SF's Hammer Tutorials - Moving Brushes

SF's Hammer Tutorials - Moving Brushes

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, ...

SF Hammer Tutorial - Input / Output System

SF Hammer Tutorial - Input / Output System

Learn how the input / output system works. - - - - - - - - - - Rundown First we create a func_button and then an npc_citizen. Then we ...

Hammer Tutorial #21 optimization Part 2- Solving Leaks, Fish bowl theory

Hammer Tutorial #21 optimization Part 2- Solving Leaks, Fish bowl theory

In this set of 5 tutorial you will learn

SF's Hammer Tutorials - Lighting 1: Basics

SF's Hammer Tutorials - Lighting 1: Basics

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light. Rundown: In ...