Media Summary: A demonstration showing the features of the Slapped some constraints in my pet project game engine, instead of making a point-mass and spring array cloth simulatoin, I was ... ... to use a direct matrix solver based on LDL matrix decomposition in tandem with a PGS solver (a.k.a.
Sequential Impulse Solver - Detailed Analysis & Overview
A demonstration showing the features of the Slapped some constraints in my pet project game engine, instead of making a point-mass and spring array cloth simulatoin, I was ... ... to use a direct matrix solver based on LDL matrix decomposition in tandem with a PGS solver (a.k.a. Test 1 of rigid body physics engine using sequential impulse solver Stacking pyramic simulation using Simulated The first part of the video uses Discreet
Resolving collisions in a physically accurate way using Dennis Gustafsson's talk at BSC 2025 about parallelizing the physics Car crash simulated by the latest version of my physics engine. Broadphase collision detection uses AABBs, narrowphase is ... My physics engine bevy_xpbd normally uses Extended Position-Based Dynamics. Today I tried something different! If you look at my Lemongrab rag doll video, you'll see it suffers from poor constraint observance. Originally I thought this was down ...