Media Summary: please don't smile, i know the mapping is crappy. :-) need a real artist to paint the This is the original, unoptimised algorithm of the small attempt to fake hair with the jiggle deformer provided by the

Screen Space Polygons Testing Fur - Detailed Analysis & Overview

please don't smile, i know the mapping is crappy. :-) need a real artist to paint the This is the original, unoptimised algorithm of the small attempt to fake hair with the jiggle deformer provided by the Based on the Interlocking Pentagons Task, which is often used in the assessment of age related disorders (Folstein et al., 1975). It was just a small bug in the sspComposite shader. by the way, looking for a good graphist to create and sell a few small games targeting opengl 3+ hardware if interested please ...

Exactly what it says on the tin, really. Did a The Game Engine is beeing set up hmm.. After recording i noticed a slight halo surrounding the characters. a bit annoying though ...

Photo Gallery

Screen Space Polygons : testing fur on moving characters
Screen Space Polygons Tutorial
Screen Space Polygons : Faking Hair
Screen Space Polygon : Color Bleeding test
Screen Space Polygons : Color Bleeding Test 2
Visuospatial Processing Test: Polygons
Screen Space Polygons: artifact corrected, enhanced color bleeding
Screen Space Polygons : Water effect
Screen Space Polygons : Displacment mapping
Screen Space Polygons: correcting one artifact leads to another artifacts... grrr
Owlbear Polygon Fur Test Render
Screen Space Polygons : family gathering
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Screen Space Polygons : testing fur on moving characters

Screen Space Polygons : testing fur on moving characters

please don't smile, i know the mapping is crappy. :-) need a real artist to paint the

Screen Space Polygons Tutorial

Screen Space Polygons Tutorial

This is the original, unoptimised algorithm of the

Screen Space Polygons : Faking Hair

Screen Space Polygons : Faking Hair

small attempt to fake hair with the jiggle deformer provided by the

Screen Space Polygon : Color Bleeding test

Screen Space Polygon : Color Bleeding test

simple

Screen Space Polygons : Color Bleeding Test 2

Screen Space Polygons : Color Bleeding Test 2

Real time diffuse inter-reflection

Visuospatial Processing Test: Polygons

Visuospatial Processing Test: Polygons

Based on the Interlocking Pentagons Task, which is often used in the assessment of age related disorders (Folstein et al., 1975).

Screen Space Polygons: artifact corrected, enhanced color bleeding

Screen Space Polygons: artifact corrected, enhanced color bleeding

It was just a small bug in the sspComposite shader.

Screen Space Polygons : Water effect

Screen Space Polygons : Water effect

Realtime

Screen Space Polygons : Displacment mapping

Screen Space Polygons : Displacment mapping

realtime

Screen Space Polygons: correcting one artifact leads to another artifacts... grrr

Screen Space Polygons: correcting one artifact leads to another artifacts... grrr

by the way, looking for a good graphist to create and sell a few small games targeting opengl 3+ hardware if interested please ...

Owlbear Polygon Fur Test Render

Owlbear Polygon Fur Test Render

Exactly what it says on the tin, really. Did a

Screen Space Polygons : family gathering

Screen Space Polygons : family gathering

The Game Engine is beeing set up hmm.. After recording i noticed a slight halo surrounding the characters. a bit annoying though ...

Realtime Sub-Skin rendering

Realtime Sub-Skin rendering

A new