Media Summary: In this video, our speakers share the challenges of creating The Architect: Paris. The game realistically represents the entire Creating buildings in games can be challenging but it's a key part of environment art. From hand-placing modular assets to using ... This is the final devlog of our month long game challenge, and for the last week I needed a proper
Scalable Procedural City In Unity - Detailed Analysis & Overview
In this video, our speakers share the challenges of creating The Architect: Paris. The game realistically represents the entire Creating buildings in games can be challenging but it's a key part of environment art. From hand-placing modular assets to using ... This is the final devlog of our month long game challenge, and for the last week I needed a proper Another big update: -Added "Density Zones" and After figuring out how to create buildings in various form, I then attempted to create a Using the SimpleCities asset a randomly generated,