Media Summary: GPU: GeForce GTX 970 CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz Memory: 16 GB RAM (15.89 GB RAM usable) Current ... This will cover creating the title screen. Adding Music to it and a little bit of terrain creation. Adding in the starting village. Adding a starting character. Creating the initial Level Transition.
Rpg Engine Toolkit Prototype 03 - Detailed Analysis & Overview
GPU: GeForce GTX 970 CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz Memory: 16 GB RAM (15.89 GB RAM usable) Current ... This will cover creating the title screen. Adding Music to it and a little bit of terrain creation. Adding in the starting village. Adding a starting character. Creating the initial Level Transition. Added Building Gen Updates, Modular NPC Generation, NPC Crowd Spawner Manager, Equipment Configuration, Pause Menus ... Attempts to cover setting up presentant map for level streaming, Setting up the database information for a Level, Spawn location ... I try my best to explain everything about the blueprint side of the system. Without having an anxiety attack.
Added back the stealth features and hiding spots. Added Stealthy Stagger (Attacking a target outside of battle) Added some ... Learned a little about motion builder this weekend to get a Battle Idle animation and a combo from motion capture data brought ... Covering some questions ive been asked after some have purchased. Hope it helps others as well.