Media Summary: A bit of FPS drop due to screen recording, it works normally on 60 fps. This is just a concept i have been thinking about for a game. You can see it live with source @ www.arcogen.net/collision_test. I recently added Separating Axis Theorem to my game
Roygbiv 3d Webgl Engine Collision - Detailed Analysis & Overview
A bit of FPS drop due to screen recording, it works normally on 60 fps. This is just a concept i have been thinking about for a game. You can see it live with source @ www.arcogen.net/collision_test. I recently added Separating Axis Theorem to my game