Media Summary: How do you effectively debug problems with your game without adopting big bloated practices like test driven development? support IGC on Patreon: Negative Space: ... Introducing random bonus events. Discussing how the game's collision system needs to improve to allow the player to freely walk ...

Rogue Deck Builder Prototyping Stream - Detailed Analysis & Overview

How do you effectively debug problems with your game without adopting big bloated practices like test driven development? support IGC on Patreon: Negative Space: ... Introducing random bonus events. Discussing how the game's collision system needs to improve to allow the player to freely walk ... How do you market your video game in the early stages when it's just a rough What do you do when you discover a dominant strategy that completely overrides all other strategies in your game? In this How do you manage state in a video game without using any object oriented programming? How do you decide which kinds of ...

Does introducing a notion of "malding" and "death by malding" make the dominant strategy of spamming cheap postholes no ... Playing the game with the new malding meter, hot tubs, and additional utility cards like the battery which increases energy per turn ... Finishing the bonus screen and doing a full playthrough with the bonuses in place. If you enjoyed watching this How do you make a game more strategic when you're starting with nebulous constraints? Featuring a full playthrough of the game ... Running separate collision detection and response for the player with respect to the

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Rogue Deck Builder Prototyping Stream (Day 001)
Rogue Deck Builder Prototyping Stream (Day 013)
What Makes a Good Roguelike Deckbuilder? [Stream Clip]
Deck Building Rogue Lite Prototype
Rogue Deck Builder Prototyping Stream (Day 015)
Rogue Deck Builder Prototyping Stream (Day 019)
Rogue Deck Builder Prototyping Stream (Day 011)
Rogue Deck Builder Prototyping Stream (Day 014)
Rogue Deck Builder Prototyping Stream (Day 012)
Rogue Deck Builder Prototyping Stream (Day 019)
Rogue Deck Builder Prototyping Stream (Day 016)
Rogue Deck Builder Prototyping Stream (Day 010)
View Detailed Profile
Rogue Deck Builder Prototyping Stream (Day 001)

Rogue Deck Builder Prototyping Stream (Day 001)

Welcome to my game design

Rogue Deck Builder Prototyping Stream (Day 013)

Rogue Deck Builder Prototyping Stream (Day 013)

How do you effectively debug problems with your game without adopting big bloated practices like test driven development?

What Makes a Good Roguelike Deckbuilder? [Stream Clip]

What Makes a Good Roguelike Deckbuilder? [Stream Clip]

support IGC on Patreon: https://www.patreon.com/indiegameclinic Negative Space: ...

Deck Building Rogue Lite Prototype

Deck Building Rogue Lite Prototype

Latest project for game design... a

Rogue Deck Builder Prototyping Stream (Day 015)

Rogue Deck Builder Prototyping Stream (Day 015)

Introducing random bonus events. Discussing how the game's collision system needs to improve to allow the player to freely walk ...

Rogue Deck Builder Prototyping Stream (Day 019)

Rogue Deck Builder Prototyping Stream (Day 019)

How do you market your video game in the early stages when it's just a rough

Rogue Deck Builder Prototyping Stream (Day 011)

Rogue Deck Builder Prototyping Stream (Day 011)

What do you do when you discover a dominant strategy that completely overrides all other strategies in your game? In this

Rogue Deck Builder Prototyping Stream (Day 014)

Rogue Deck Builder Prototyping Stream (Day 014)

How do you manage state in a video game without using any object oriented programming? How do you decide which kinds of ...

Rogue Deck Builder Prototyping Stream (Day 012)

Rogue Deck Builder Prototyping Stream (Day 012)

Does introducing a notion of "malding" and "death by malding" make the dominant strategy of spamming cheap postholes no ...

Rogue Deck Builder Prototyping Stream (Day 019)

Rogue Deck Builder Prototyping Stream (Day 019)

Playing the game with the new malding meter, hot tubs, and additional utility cards like the battery which increases energy per turn ...

Rogue Deck Builder Prototyping Stream (Day 016)

Rogue Deck Builder Prototyping Stream (Day 016)

Finishing the bonus screen and doing a full playthrough with the bonuses in place. If you enjoyed watching this

Rogue Deck Builder Prototyping Stream (Day 010)

Rogue Deck Builder Prototyping Stream (Day 010)

How do you make a game more strategic when you're starting with nebulous constraints? Featuring a full playthrough of the game ...

Rogue Deck Builder Prototyping Stream (Day 017)

Rogue Deck Builder Prototyping Stream (Day 017)

Running separate collision detection and response for the player with respect to the