Media Summary: How do you effectively debug problems with your game without adopting big bloated practices like test driven development? support IGC on Patreon: Negative Space: ... Introducing random bonus events. Discussing how the game's collision system needs to improve to allow the player to freely walk ...
Rogue Deck Builder Prototyping Stream - Detailed Analysis & Overview
How do you effectively debug problems with your game without adopting big bloated practices like test driven development? support IGC on Patreon: Negative Space: ... Introducing random bonus events. Discussing how the game's collision system needs to improve to allow the player to freely walk ... How do you market your video game in the early stages when it's just a rough What do you do when you discover a dominant strategy that completely overrides all other strategies in your game? In this How do you manage state in a video game without using any object oriented programming? How do you decide which kinds of ...
Does introducing a notion of "malding" and "death by malding" make the dominant strategy of spamming cheap postholes no ... Playing the game with the new malding meter, hot tubs, and additional utility cards like the battery which increases energy per turn ... Finishing the bonus screen and doing a full playthrough with the bonuses in place. If you enjoyed watching this How do you make a game more strategic when you're starting with nebulous constraints? Featuring a full playthrough of the game ... Running separate collision detection and response for the player with respect to the