Media Summary: Not that much new stuff today, but a closer look at the Research system and how we actually implemented it. Probably going to be ... A very short but sweet update. We are finally working an update for the We are still here! This is a bit unstructured, but I just wanted to give a sign of life here. Playtests for the full version will start soon on ...

Rogue Command Devlog 5 How - Detailed Analysis & Overview

Not that much new stuff today, but a closer look at the Research system and how we actually implemented it. Probably going to be ... A very short but sweet update. We are finally working an update for the We are still here! This is a bit unstructured, but I just wanted to give a sign of life here. Playtests for the full version will start soon on ... And the hits just keep coming! This starts from a 'slow beginning' to a 'brilliant display of firepower' in a very short order. xD This week is another short one and we are showing off our new map generation system. It offers a lot more control and gives the ...

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Rogue Command - #Devlog 5 - How should we call our Potions?
Rogue Command - Devlog 1
Rogue Command - #Devlog 4 - Roguelikes and Roguelite
Rogue Command #Devlog 02
Rogue Command - #Devlog 3
Rogue Command - Guide & Gameplay! New Indie RTS Game
#Devlog 11 | Rogue Command - the Roguelike RTS - new Demo Version for Steam Next Fest!
Rogue Command Devlog 16 | Quick update - new demo incoming!
Rogue Command Devlog 14 | An unstructured sign of life.
Rogue Command - E05 - Absolute Bombardment
#Devlog 6 | Rogue Command - the Roguelike RTS - Consumables? Potions? Drops!
Fast Look: Main Features & Gameplay ► Rogue Command Review (Game Overview)
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Rogue Command - #Devlog 5 - How should we call our Potions?

Rogue Command - #Devlog 5 - How should we call our Potions?

This week in our

Rogue Command - Devlog 1

Rogue Command - Devlog 1

The first

Rogue Command - #Devlog 4 - Roguelikes and Roguelite

Rogue Command - #Devlog 4 - Roguelikes and Roguelite

This week in our

Rogue Command #Devlog 02

Rogue Command #Devlog 02

Our second

Rogue Command - #Devlog 3

Rogue Command - #Devlog 3

Not that much new stuff today, but a closer look at the Research system and how we actually implemented it. Probably going to be ...

Rogue Command - Guide & Gameplay! New Indie RTS Game

Rogue Command - Guide & Gameplay! New Indie RTS Game

NEW RTS GAME -

#Devlog 11 | Rogue Command - the Roguelike RTS - new Demo Version for Steam Next Fest!

#Devlog 11 | Rogue Command - the Roguelike RTS - new Demo Version for Steam Next Fest!

Hey everyone, the

Rogue Command Devlog 16 | Quick update - new demo incoming!

Rogue Command Devlog 16 | Quick update - new demo incoming!

A very short but sweet update. We are finally working an update for the

Rogue Command Devlog 14 | An unstructured sign of life.

Rogue Command Devlog 14 | An unstructured sign of life.

We are still here! This is a bit unstructured, but I just wanted to give a sign of life here. Playtests for the full version will start soon on ...

Rogue Command - E05 - Absolute Bombardment

Rogue Command - E05 - Absolute Bombardment

And the hits just keep coming! This starts from a 'slow beginning' to a 'brilliant display of firepower' in a very short order. xD

#Devlog 6 | Rogue Command - the Roguelike RTS - Consumables? Potions? Drops!

#Devlog 6 | Rogue Command - the Roguelike RTS - Consumables? Potions? Drops!

This week in our

Fast Look: Main Features & Gameplay ► Rogue Command Review (Game Overview)

Fast Look: Main Features & Gameplay ► Rogue Command Review (Game Overview)

Welcome to the battlefield of

#Devlog 10 | Rogue Command - the Roguelike RTS - map gen, level gen, procGen is a gem.

#Devlog 10 | Rogue Command - the Roguelike RTS - map gen, level gen, procGen is a gem.

This week is another short one and we are showing off our new map generation system. It offers a lot more control and gives the ...