Media Summary: In this lesson, we'll see how clipping works and how we can mask some shapes with others. When you transform objects, their children inherit the same transformations. The location where these transformations happen ... Bones allow you to create a skeleton for your graphics. This is an intuitive and natural way to animate multiple connected ...
Rive 101 Snapping - Detailed Analysis & Overview
In this lesson, we'll see how clipping works and how we can mask some shapes with others. When you transform objects, their children inherit the same transformations. The location where these transformations happen ... Bones allow you to create a skeleton for your graphics. This is an intuitive and natural way to animate multiple connected ... Transitions supply the logical map for the state machine to follow. Use them to travel from one state to another using whatever ... Update: This video shows an older version of the editor. Listeners are now located in the animation panel under the State ... States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ...
Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ... Solos allow you to toggle the visibility of nested objects. They serve as a great tool to build different skins, or create ... Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, remove, and duplicate Keys. The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ... In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click.