Media Summary: This video explains the difference between State Machine Inputs and View Model In this video, we dig into the Hierarchy to explore parent/child relationships and A Work Area allows you to define a smaller playback area within a larger timeline, which you can use to focus on specific parts of ...
Rive 101 Property Groups - Detailed Analysis & Overview
This video explains the difference between State Machine Inputs and View Model In this video, we dig into the Hierarchy to explore parent/child relationships and A Work Area allows you to define a smaller playback area within a larger timeline, which you can use to focus on specific parts of ... In this section, we'll talk through all the ways you can select objects on an Artboard. A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ... Use the assets panel to import different types of files into
Solos allow you to toggle the visibility of nested objects. They serve as a great tool to build different skins, or create ... Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... You can define default values for your View Model