Media Summary: The coloration reflects the different marching cubes configurations. The movement is done 1/8 of outer cube is used as boolean subtrahend. The animation is done Advanced fragment shader implementing a GPGPU raymarcher to
Rendering Metaball Particles Using Java - Detailed Analysis & Overview
The coloration reflects the different marching cubes configurations. The movement is done 1/8 of outer cube is used as boolean subtrahend. The animation is done Advanced fragment shader implementing a GPGPU raymarcher to