Media Summary: I present the easiest way to understand curved In this 4th installment, we'll go beyond the camera and dive into the tricky nuances of dealing with A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my
Rendering Hyperbolic Spaces Hyperbolica Devlog - Detailed Analysis & Overview
I present the easiest way to understand curved In this 4th installment, we'll go beyond the camera and dive into the tricky nuances of dealing with A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my My attempt to perform ray tracing in Lobachevsky ( Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ... Joint work with Saul Schleimer. In this short video we show how various models of
A simple video demonstrating HyperBlock, a voxel-based building and exploring game (in development) that takes place in ... On this tour, portals will take us to various non-Euclidean geometries. This is not Minecraft! A cool holonomy effect happened ... SoMEpi === Resources === Note: so... apparently YouTube doesn't let small channels put external links in the description... so for ...