Media Summary: I present the easiest way to understand curved In this 4th installment, we'll go beyond the camera and dive into the tricky nuances of dealing with A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my

Rendering Hyperbolic Spaces Hyperbolica Devlog - Detailed Analysis & Overview

I present the easiest way to understand curved In this 4th installment, we'll go beyond the camera and dive into the tricky nuances of dealing with A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my My attempt to perform ray tracing in Lobachevsky ( Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ... Joint work with Saul Schleimer. In this short video we show how various models of

A simple video demonstrating HyperBlock, a voxel-based building and exploring game (in development) that takes place in ... On this tour, portals will take us to various non-Euclidean geometries. This is not Minecraft! A cool holonomy effect happened ... SoMEpi === Resources === Note: so... apparently YouTube doesn't let small channels put external links in the description... so for ...

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Rendering Hyperbolic Spaces - Hyperbolica Devlog #3
Non-Euclidean Geometry Explained - Hyperbolica Devlog #1
Projecting Space - Hyperbolica Devlog #4
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
Hyperbolic space rendering engine demo
Lobachevsky (hyperbolic) space ray tracing: Planes and horospheres: High quality
Non-Euclidean 3D Modeling - Hyperbolica Devlog #5
Pushing Unity To The Limit - Hyperbolica Devlog #6
Illuminating hyperbolic geometry
HyperBlock Demo - Hyperbolic Landscapes and Structures
Portals to Non-Euclidean Geometries
What is the Hyperbolic Plane really like?
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Rendering Hyperbolic Spaces - Hyperbolica Devlog #3

Rendering Hyperbolic Spaces - Hyperbolica Devlog #3

This is the 3rd

Non-Euclidean Geometry Explained - Hyperbolica Devlog #1

Non-Euclidean Geometry Explained - Hyperbolica Devlog #1

I present the easiest way to understand curved

Projecting Space - Hyperbolica Devlog #4

Projecting Space - Hyperbolica Devlog #4

In this 4th installment, we'll go beyond the camera and dive into the tricky nuances of dealing with

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my

Hyperbolic space rendering engine demo

Hyperbolic space rendering engine demo

This is a demo of an engine that

Lobachevsky (hyperbolic) space ray tracing: Planes and horospheres: High quality

Lobachevsky (hyperbolic) space ray tracing: Planes and horospheres: High quality

My attempt to perform ray tracing in Lobachevsky (

Non-Euclidean 3D Modeling - Hyperbolica Devlog #5

Non-Euclidean 3D Modeling - Hyperbolica Devlog #5

Modeling 3D geometry for non-euclidean

Pushing Unity To The Limit - Hyperbolica Devlog #6

Pushing Unity To The Limit - Hyperbolica Devlog #6

Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ...

Illuminating hyperbolic geometry

Illuminating hyperbolic geometry

Joint work with Saul Schleimer. In this short video we show how various models of

HyperBlock Demo - Hyperbolic Landscapes and Structures

HyperBlock Demo - Hyperbolic Landscapes and Structures

A simple video demonstrating HyperBlock, a voxel-based building and exploring game (in development) that takes place in ...

Portals to Non-Euclidean Geometries

Portals to Non-Euclidean Geometries

On this tour, portals will take us to various non-Euclidean geometries. This is not Minecraft! A cool holonomy effect happened ...

What is the Hyperbolic Plane really like?

What is the Hyperbolic Plane really like?

SoMEpi === Resources === Note: so... apparently YouTube doesn't let small channels put external links in the description... so for ...