Photo Gallery

reidrac is CODING 20: quick look at tiled for 8-bit games
reidrac is CODING 23: aliens and attributes in Outpost (ZX Spectrum 48K)
reidrac is CODING 26: oxygen in Outpost (ZX Spectrum 48k)
reidrac is CODING 22: working on Outpost (ZX Spectrum 48K)
reidrac is CODING 1: Testing, a bit of ZX Spectrum
The 3 Laws of Writing Readable Code
reidrac is CODING 10: ZX Spectrum, show and tell double buffer
reidrac is CODING 8: ZX Spectrum, text entities
reidrac is CODING 2: ZX Spectrum, back buffer, counting cycles
reidrac is CODING 13: ZX Spectrum, more efficient bullets