Media Summary: Finally got this shit implemented. If you wanna see all the fancy bullshit code behind this go read this: ... In this (long, sorry) video I cover a variety of things to implement a classing FOV using the algorithm. There are still some ...

Recursive Shadowcasting For Line Of - Detailed Analysis & Overview

Finally got this shit implemented. If you wanna see all the fancy bullshit code behind this go read this: ... In this (long, sorry) video I cover a variety of things to implement a classing FOV using the algorithm. There are still some ... Finally a breakthrough! I've successfully implemented Björn Bergström's Based on the description of the algorithm by OneLoneCoder: I realised that ... The Ramer–Douglas–Peucker algorithm (aka "iterative end-point fit algorithm"), takes a curve composed of

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Recursive Shadowcasting for Line of Sight
Field of view/Lighting for Grid based game (Recursive shadowcasting)
Line Of Sight or Shadow Casting in 2D
freeablo FOV - recursive shadowcasting algorithm
"Bugger!" A5: Recursive Shadowcasting
Shadow casting
2d shadow casting / line of sight algorithm tests
Restrictive Precise Angle Shadowcasting
(roguelike)  grid based shadow casting / field of vision
This is a Better Way to Understand Recursion
Shadow Casting
Coding Challenge #152: RDP Line Simplification Algorithm
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Recursive Shadowcasting for Line of Sight

Recursive Shadowcasting for Line of Sight

Finally got this shit implemented. If you wanna see all the fancy bullshit code behind this go read this: ...

Field of view/Lighting for Grid based game (Recursive shadowcasting)

Field of view/Lighting for Grid based game (Recursive shadowcasting)

Implementation of

Line Of Sight or Shadow Casting in 2D

Line Of Sight or Shadow Casting in 2D

In this (long, sorry) video I cover a variety of things to implement a classing

freeablo FOV - recursive shadowcasting algorithm

freeablo FOV - recursive shadowcasting algorithm

FOV using the http://www.roguebasin.com/index.php?title=FOV_using_recursive_shadowcasting algorithm. There are still some ...

"Bugger!" A5: Recursive Shadowcasting

"Bugger!" A5: Recursive Shadowcasting

Finally a breakthrough! I've successfully implemented Björn Bergström's

Shadow casting

Shadow casting

Based on the description of the algorithm by OneLoneCoder: https://www.youtube.com/watch?v=fc3nnG2CG8U I realised that ...

2d shadow casting / line of sight algorithm tests

2d shadow casting / line of sight algorithm tests

Project now available on GitHub: https://github.com/SuperV1234/Specimen

Restrictive Precise Angle Shadowcasting

Restrictive Precise Angle Shadowcasting

Restrictive Precise Angle Shadowcasting

(roguelike)  grid based shadow casting / field of vision

(roguelike) grid based shadow casting / field of vision

Efficient (roguelike) grid based

This is a Better Way to Understand Recursion

This is a Better Way to Understand Recursion

People often explain

Shadow Casting

Shadow Casting

Based on the NEHE-tutorial.

Coding Challenge #152: RDP Line Simplification Algorithm

Coding Challenge #152: RDP Line Simplification Algorithm

The Ramer–Douglas–Peucker algorithm (aka "iterative end-point fit algorithm"), takes a curve composed of

The Ray Tracer Challenge - 021 - Shadow Casting

The Ray Tracer Challenge - 021 - Shadow Casting

Raytracer now with 100% more shadows.