Media Summary: The dynamic world of Teardown poses a unique rendering problem. Bachelor Thesis in Informatics: Games Engineering This tool was developed to visualize .LAS Authors: Masahiko Itoh, Yuto Honma VIS website: Various kinds of
Raytracing Point Cloud Using Voxel - Detailed Analysis & Overview
The dynamic world of Teardown poses a unique rendering problem. Bachelor Thesis in Informatics: Games Engineering This tool was developed to visualize .LAS Authors: Masahiko Itoh, Yuto Honma VIS website: Various kinds of Generating terrain and updating SVO in realtime First version of my little project where I can actually demonstrate something visual. Here you can see a block of 8x8x8 Second area render test, rendered in Unreal
Not fully working but still better than previous step.