Media Summary: I spent an entire week digging into and implementing my own A bit of live-coding wherein I work through the first part of the project " Join me while I work through building a Path Tracer in
Raytracing In Rust - Detailed Analysis & Overview
I spent an entire week digging into and implementing my own A bit of live-coding wherein I work through the first part of the project " Join me while I work through building a Path Tracer in I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Animated version of Peter Shirley's first book, written in