Media Summary: This is a short test render of a refractive I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Thanks to Caleb, the raytracer now works with multiple processors. These frames was calculated just to show of what is possible.
Raytraced Sphereflake - Detailed Analysis & Overview
This is a short test render of a refractive I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Thanks to Caleb, the raytracer now works with multiple processors. These frames was calculated just to show of what is possible. On an NVIDIA Titan V, code at More stills here: ... Let's do some more ray-tracer coding and see if we can get it to render glass, and rainbows, and more! Support my work (and get ... To try everything Brilliant has to offer for free for a full 30 days, visit you'll also get 20% off an annual ...
Blackhole and other spacetime simulations made in Python and GLSL. We'll delve into the basics of how relativity and spacetime ... The dynamic world of Teardown poses a unique rendering problem. Voxel art style meets realistic lighting in a physically ...