Media Summary: Hey guys so one user asked me about how to Hulk Pass : diffuse, lighting, occlusion, global illumination, shadow, color correction A test done for a freelancing job. Made using
Rayfire Wall Demolition - Detailed Analysis & Overview
Hey guys so one user asked me about how to Hulk Pass : diffuse, lighting, occlusion, global illumination, shadow, color correction A test done for a freelancing job. Made using from Oleg Verenko 3d, fx - Oleg Verenko, compositing - Illia Afanasiev. Split mesh with Cebas VolumeBreaker and physical simulation with First rendered test using new Voronoi fragmentation type in version 1.43 with Interactive