Media Summary: a side project I worked on for about a week. The car drives well and has controller support. I also added some dynamic dirt and ... In this video I look at how the "traditional OLC" method of On Fridays, I take a stream to explain some aspect of game development in a single package. Today, I show how to improve ...
Raycasting Test For Physics Platformer - Detailed Analysis & Overview
a side project I worked on for about a week. The car drives well and has controller support. I also added some dynamic dirt and ... In this video I look at how the "traditional OLC" method of On Fridays, I take a stream to explain some aspect of game development in a single package. Today, I show how to improve ... Implemented components that will describe weapon entities that the player or enemies will be able to use. The models are just ... In this video we'll be looking at how to use Many of us kind of jumped into gamedev without a solid understanding of these