Media Summary: (1999) The Quake 3 Rendering Engine Brian Hook - GDC I thought I'd use some of my quarantine time to learn OpenGL/C++. I am having fun with the API and produced this This video presentation from the 1999 Game Developers Conference explores the architecture of id Software's latest first-person ...
Quake 3 Bsp Renderer - Detailed Analysis & Overview
(1999) The Quake 3 Rendering Engine Brian Hook - GDC I thought I'd use some of my quarantine time to learn OpenGL/C++. I am having fun with the API and produced this This video presentation from the 1999 Game Developers Conference explores the architecture of id Software's latest first-person ... In this video we will take an in depth look at the fast inverse square root and see where the mysterious number 0x5f3759df comes ... Submitted by biotrix Rendered at 1280x720 @ 30fps Demo filename: sucker.dm_68 Created automatically at IGMDb: ...