Media Summary: Download: Make sure you are runnig file named "darkplaces" An explanation of how lightmaps are constructed in the classic In this episode, dumptruck_ds explains how

Quake 1 Map2 Dynamic Lights - Detailed Analysis & Overview

Download: Make sure you are runnig file named "darkplaces" An explanation of how lightmaps are constructed in the classic In this episode, dumptruck_ds explains how

Photo Gallery

Quake 1 - Map2 - Dynamic lights & HD texstures
Quake Mapping: Lighting Basics
Quake 2 rerelease - Dynamic Lighting
Shedding light on Quake I and II lightmapping
Quake Mapping: Advanced Lighting Tips Part 1
Quake Mapping - Lightmapped liquids
Quake Enhanced Dynamic Light
Quake 1 - Dynamic Lights and HD Textures
Quake 2 deferred lighting (D3D10)
Quake Maps - Neon Lights (100% completion)
Quake Live: CTF - why dynamic light is useful
Quake E1 using real-time lighting (no commentary)
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Quake 1 - Map2 - Dynamic lights & HD texstures

Quake 1 - Map2 - Dynamic lights & HD texstures

Download: http://adf.ly/d1x2H Make sure you are runnig file named "darkplaces"

Quake Mapping: Lighting Basics

Quake Mapping: Lighting Basics

Mapping for

Quake 2 rerelease - Dynamic Lighting

Quake 2 rerelease - Dynamic Lighting

Dynamic

Shedding light on Quake I and II lightmapping

Shedding light on Quake I and II lightmapping

An explanation of how lightmaps are constructed in the classic

Quake Mapping: Advanced Lighting Tips Part 1

Quake Mapping: Advanced Lighting Tips Part 1

Mapping for

Quake Mapping - Lightmapped liquids

Quake Mapping - Lightmapped liquids

In this episode, dumptruck_ds explains how

Quake Enhanced Dynamic Light

Quake Enhanced Dynamic Light

Quake Enhanced Dynamic Light

Quake 1 - Dynamic Lights and HD Textures

Quake 1 - Dynamic Lights and HD Textures

Dynamic Lights

Quake 2 deferred lighting (D3D10)

Quake 2 deferred lighting (D3D10)

Video of my D3D10 renderer for

Quake Maps - Neon Lights (100% completion)

Quake Maps - Neon Lights (100% completion)

Custom

Quake Live: CTF - why dynamic light is useful

Quake Live: CTF - why dynamic light is useful

r_vertexLight 2 or r_dynamicLight

Quake E1 using real-time lighting (no commentary)

Quake E1 using real-time lighting (no commentary)

Full playthrough of Episode

How Quake evolved on one single map

How Quake evolved on one single map

An exploration on how