Media Summary: I made some improvements to my game engine so I decided to start a new game. It's not perfect & obviously not finished yet but ... So I added some mouse controls although I'm not sure how it will work on other computers so I will add an option to adjust the ... Just a quick update on what I have so far.

Qb64 Raycaster - Detailed Analysis & Overview

I made some improvements to my game engine so I decided to start a new game. It's not perfect & obviously not finished yet but ... So I added some mouse controls although I'm not sure how it will work on other computers so I will add an option to adjust the ... Just a quick update on what I have so far. Added enemy bullets for the waves with collision detection against the players ship. Restructured the program so that multiple ... I have added some collision detection, explosion particles, an enemy aircraft wave routine, and acceleration for the player's ship. Christmas thematic program, which i wrote in

Do you miss the "good old days" of DOS and QuickBasic? Perhaps you've only heard of these ancient technologies. They are still ... Here is a _MAPTRIANGLE graphics demo that uses hardware acceleration. Please note, this demo requires the latest

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Periculum II - QB64 raycaster
Periculum - QB64 raycaster
My QB64 raycaster
QB64 Raycaster
My QB64 Raycaster Part 2
My QB64 Raycasting engine Part 3
My QB64 Raycasting engine Part 4
Game Design: QB64
Game Making: QB64
Christmas 2020 - programmed in QB64
David Mackey - Retro Coding with QB64
Raycasting demo - CraftStudio Alpha 0.1.4.0
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Periculum II - QB64 raycaster

Periculum II - QB64 raycaster

I have made a lot progress from my last

Periculum - QB64 raycaster

Periculum - QB64 raycaster

Periculum is my second

My QB64 raycaster

My QB64 raycaster

I made some improvements to my game engine so I decided to start a new game. It's not perfect & obviously not finished yet but ...

QB64 Raycaster

QB64 Raycaster

QB64 Raycaster

My QB64 Raycaster Part 2

My QB64 Raycaster Part 2

Just a quick video of my progress.

My QB64 Raycasting engine Part 3

My QB64 Raycasting engine Part 3

So I added some mouse controls although I'm not sure how it will work on other computers so I will add an option to adjust the ...

My QB64 Raycasting engine Part 4

My QB64 Raycasting engine Part 4

Just a quick update on what I have so far.

Game Design: QB64

Game Design: QB64

Added enemy bullets for the waves with collision detection against the players ship. Restructured the program so that multiple ...

Game Making: QB64

Game Making: QB64

I have added some collision detection, explosion particles, an enemy aircraft wave routine, and acceleration for the player's ship.

Christmas 2020 - programmed in QB64

Christmas 2020 - programmed in QB64

Christmas thematic program, which i wrote in

David Mackey - Retro Coding with QB64

David Mackey - Retro Coding with QB64

Do you miss the "good old days" of DOS and QuickBasic? Perhaps you've only heard of these ancient technologies. They are still ...

Raycasting demo - CraftStudio Alpha 0.1.4.0

Raycasting demo - CraftStudio Alpha 0.1.4.0

This is a short demo showing the new

QB64 MapTriangle - Demo #01

QB64 MapTriangle - Demo #01

Here is a _MAPTRIANGLE graphics demo that uses hardware acceleration. Please note, this demo requires the latest