Media Summary: In this tutorial we add collision-callback, so you know, whenever 2 shapes are colliding, also we use the userPointer in the ... Pretty sweet. The video recorder makes everything look slow-mo. :( In this video I briefly talk about the Debug Drawer for
Pxr Bullet Physics Library - Detailed Analysis & Overview
In this tutorial we add collision-callback, so you know, whenever 2 shapes are colliding, also we use the userPointer in the ... Pretty sweet. The video recorder makes everything look slow-mo. :( In this video I briefly talk about the Debug Drawer for