Media Summary: Creator side Imports MapMaker's Export, and Presents our game map! Fog Of War, Override images up and running, Reinforcements & storyline updates, Production cycle operational. Tweaks on FLOOD-FILL, finishing unit movement, , and I've added in Zone-Of-Control. Code has been uploaded to website.

Purebasic Wargame 8 - Detailed Analysis & Overview

Creator side Imports MapMaker's Export, and Presents our game map! Fog Of War, Override images up and running, Reinforcements & storyline updates, Production cycle operational. Tweaks on FLOOD-FILL, finishing unit movement, , and I've added in Zone-Of-Control. Code has been uploaded to website. The Game Designer is nearly functional, Redesigned the flow of screens to cover the Designer Requirements, All Cursors are ... Is SBG or upcoming games like Harry Potter or Fallout at a disadvantage due to it's source material not created by the game ... Why do so many tabletop battles feel like two armies politely shuffling toward each other? When you read real military history, ...

In Carthage: Bellum Punicum, a successful military campaign is more than just your soldiers – you need to think about your ...

Photo Gallery

PureBasic WarGame #8
PureBasic WarGameStudio #8
PureBasic WarGame Design
PureBasic WarGame #22
War Game Studio Linux #8
Wargaming Discussions #8 - Is making a game based on an existing IP a pro or a con?
Clever Wargaming Dice Rules
The Problem With Wargame Movement
Designing a Wargame: Combat & Turn Structure
The logistics behind every army | Carthage: Bellum Punicum (Devlog #13)
BASIC vs USCII
View Detailed Profile
PureBasic WarGame #8

PureBasic WarGame #8

Creator side Imports MapMaker's Export, and Presents our game map!

PureBasic WarGameStudio #8

PureBasic WarGameStudio #8

Fog Of War, Override images up and running, Reinforcements & storyline updates, Production cycle operational.

PureBasic WarGame Design

PureBasic WarGame Design

Here is the preliminary

PureBasic WarGame #22

PureBasic WarGame #22

Tweaks on FLOOD-FILL, finishing unit movement, , and I've added in Zone-Of-Control. Code has been uploaded to website.

War Game Studio Linux #8

War Game Studio Linux #8

The Game Designer is nearly functional, Redesigned the flow of screens to cover the Designer Requirements, All Cursors are ...

Wargaming Discussions #8 - Is making a game based on an existing IP a pro or a con?

Wargaming Discussions #8 - Is making a game based on an existing IP a pro or a con?

Is SBG or upcoming games like Harry Potter or Fallout at a disadvantage due to it's source material not created by the game ...

Clever Wargaming Dice Rules

Clever Wargaming Dice Rules

Great

The Problem With Wargame Movement

The Problem With Wargame Movement

Why do so many tabletop battles feel like two armies politely shuffling toward each other? When you read real military history, ...

Designing a Wargame: Combat & Turn Structure

Designing a Wargame: Combat & Turn Structure

Designing a

The logistics behind every army | Carthage: Bellum Punicum (Devlog #13)

The logistics behind every army | Carthage: Bellum Punicum (Devlog #13)

In Carthage: Bellum Punicum, a successful military campaign is more than just your soldiers – you need to think about your ...

BASIC vs USCII

BASIC vs USCII

The same ZX81 game in