Media Summary: Daiki Maemori, Lope Ben Porquis, Masashi Konyo, Satoshi Tadokoro. Presented at AsiaHaptics2014. Dexterity for fine ... Researchers at Deakin University believe their development of the Pseudo haptic interface using visual effect

Pseudo Haptic Interface Using Multipoint - Detailed Analysis & Overview

Daiki Maemori, Lope Ben Porquis, Masashi Konyo, Satoshi Tadokoro. Presented at AsiaHaptics2014. Dexterity for fine ... Researchers at Deakin University believe their development of the Pseudo haptic interface using visual effect Katherine J. Kuchenbecker studies how humans process tactile stimuli. Through her work, she is able to design ACM Reference Format: Martin Feick, André Zenner, Oscar Javier Ariza Nuñez, Anthony Tang, Cihan Biyikli, and Antonio Krüger. Yui Osato and Naoya Koizumi. 2018. Charrot:

Haptic feedback is known to improve 3D interaction in virtual environments but current Extensive past work has taken place to characterise the human perception of stimulus such as vibration or sound. However, this ...

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Pseudo-Haptic Interface Using Multipoint Suction Pressures and Vibrotactile Stimuli
Researchers at Deakin University develop multi-point Haptic Gripper
Pseudo haptic interface using visual effect
Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle...
Wolverine: A Wearable Haptic Interface for Grasping in VR
Enhancing the Pseudo-Haptic Effect on the Touch Panel using the Virtual String
Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality
Pseudo haptic feedback
Katherine J. Kuchenbecker: Haptic interfaces
Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics
Charrot: Pseudo-haptics with Mid-air CG Character and Small Robot
Elastic-Arm: Human-Scale Passive Haptic Feedback for Augmenting Interaction and Perception in VEs
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Pseudo-Haptic Interface Using Multipoint Suction Pressures and Vibrotactile Stimuli

Pseudo-Haptic Interface Using Multipoint Suction Pressures and Vibrotactile Stimuli

Daiki Maemori, Lope Ben Porquis, Masashi Konyo, Satoshi Tadokoro. Presented at AsiaHaptics2014. Dexterity for fine ...

Researchers at Deakin University develop multi-point Haptic Gripper

Researchers at Deakin University develop multi-point Haptic Gripper

Researchers at Deakin University believe their development of the

Pseudo haptic interface using visual effect

Pseudo haptic interface using visual effect

Pseudo haptic interface using visual effect

Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle...

Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle...

UIST'19: ACM Symposium on User

Wolverine: A Wearable Haptic Interface for Grasping in VR

Wolverine: A Wearable Haptic Interface for Grasping in VR

"Wolverine: A Wearable

Enhancing the Pseudo-Haptic Effect on the Touch Panel using the Virtual String

Enhancing the Pseudo-Haptic Effect on the Touch Panel using the Virtual String

Yuki Ban, Yusuke Ujitoko:"Enhancing the

Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality

Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality

Using Pseudo

Pseudo haptic feedback

Pseudo haptic feedback

Pseudo haptic

Katherine J. Kuchenbecker: Haptic interfaces

Katherine J. Kuchenbecker: Haptic interfaces

Katherine J. Kuchenbecker studies how humans process tactile stimuli. Through her work, she is able to design

Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics

Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics

ACM Reference Format: Martin Feick, André Zenner, Oscar Javier Ariza Nuñez, Anthony Tang, Cihan Biyikli, and Antonio Krüger.

Charrot: Pseudo-haptics with Mid-air CG Character and Small Robot

Charrot: Pseudo-haptics with Mid-air CG Character and Small Robot

Yui Osato and Naoya Koizumi. 2018. Charrot:

Elastic-Arm: Human-Scale Passive Haptic Feedback for Augmenting Interaction and Perception in VEs

Elastic-Arm: Human-Scale Passive Haptic Feedback for Augmenting Interaction and Perception in VEs

Haptic feedback is known to improve 3D interaction in virtual environments but current

Measuring the Perception of Shape-Changing Haptic Interfaces

Measuring the Perception of Shape-Changing Haptic Interfaces

Extensive past work has taken place to characterise the human perception of stimulus such as vibration or sound. However, this ...