Media Summary: Not a bad effort, but still has some issues to work out. Will work fine for a remake of Trailblazer... Alterations since previous video include: random track generation built from "pieces", custom-rendered car sprite, HUD uses ... 2021-07-18. Showcases: - render precision modes: -- method : Arcade: sprite/image scaling to integer pixel widths -- method ...

Pseudo 3d Road 10 Debug - Detailed Analysis & Overview

Not a bad effort, but still has some issues to work out. Will work fine for a remake of Trailblazer... Alterations since previous video include: random track generation built from "pieces", custom-rendered car sprite, HUD uses ... 2021-07-18. Showcases: - render precision modes: -- method : Arcade: sprite/image scaling to integer pixel widths -- method ... A complete overhaul and re-write (since v0.1.0) of the track engine. Now uses custom, in-built calculations for 480 sprites uergh 30 FPS cap slow af also ... This is the very first Youtube demo video with a stable version of ProjectDM project with

Converted from the Javascript code from into GLBasic years ago. There are perspective ...

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Pseudo 3D Road #10 - Debug Perspective Distortion
Tilengine pseudo-3D road example
Baby Steps to Pseudo 3D  (SGDK 1.65 / Sega Genesis)
Faux Car (v0.0.2). Pseudo 3D road tests.
SpecBAS Pseudo-3D road
Faux Car (v0.1.0). Playable pseudo 3D road tests.
Pseudo 3D Road #3 - render precision modes
Faux Car (v0.2.5) - new pseudo 3D road tests
Super crappy sprite-based pseudo 3D road
Sega Genesis Pseudo 3D Road DMA WIP -  (Second Basic Studio +  M68k ASM)
Pseudo 3D test 2
Flatshaded pseudo 3D on Out Run road hardware (emulated in MAME)
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Pseudo 3D Road #10 - Debug Perspective Distortion

Pseudo 3D Road #10 - Debug Perspective Distortion

2021-

Tilengine pseudo-3D road example

Tilengine pseudo-3D road example

Tilengine

Baby Steps to Pseudo 3D  (SGDK 1.65 / Sega Genesis)

Baby Steps to Pseudo 3D (SGDK 1.65 / Sega Genesis)

Trying to implement

Faux Car (v0.0.2). Pseudo 3D road tests.

Faux Car (v0.0.2). Pseudo 3D road tests.

An attempt at creating a

SpecBAS Pseudo-3D road

SpecBAS Pseudo-3D road

Not a bad effort, but still has some issues to work out. Will work fine for a remake of Trailblazer...

Faux Car (v0.1.0). Playable pseudo 3D road tests.

Faux Car (v0.1.0). Playable pseudo 3D road tests.

Alterations since previous video include: random track generation built from "pieces", custom-rendered car sprite, HUD uses ...

Pseudo 3D Road #3 - render precision modes

Pseudo 3D Road #3 - render precision modes

2021-07-18. Showcases: - render precision modes: -- method #1: Arcade: sprite/image scaling to integer pixel widths -- method ...

Faux Car (v0.2.5) - new pseudo 3D road tests

Faux Car (v0.2.5) - new pseudo 3D road tests

A complete overhaul and re-write (since v0.1.0) of the track engine. Now uses custom, in-built calculations for

Super crappy sprite-based pseudo 3D road

Super crappy sprite-based pseudo 3D road

480 sprites uergh 30 FPS cap slow af https://mega.nz/#!mCI2CIAB!WOKuKBDxYcLx49zF8jji2QdV1Sp1Y2ZYbsShHXZr2kc also ...

Sega Genesis Pseudo 3D Road DMA WIP -  (Second Basic Studio +  M68k ASM)

Sega Genesis Pseudo 3D Road DMA WIP - (Second Basic Studio + M68k ASM)

This is the very first Youtube demo video with a stable version of ProjectDM project with

Pseudo 3D test 2

Pseudo 3D test 2

Converted from the Javascript code from https://codeincomplete.com/games/ into GLBasic years ago. There are perspective ...

Flatshaded pseudo 3D on Out Run road hardware (emulated in MAME)

Flatshaded pseudo 3D on Out Run road hardware (emulated in MAME)

First attempt to make something more '

pseudo 3d racing engine (a.k.a i figured how to render curves and ended up making a pole position)

pseudo 3d racing engine (a.k.a i figured how to render curves and ended up making a pole position)

made with clickteam fusion, the