Media Summary: 2.5D Raycasting to real 3D polygons test. I was very curious to know how to render real 3D polygons in the Very naive 3D model and vertex character animation test project using Very naive 3D Polygon Subdivision test project using

Ps1 C Language Psy Q - Detailed Analysis & Overview

2.5D Raycasting to real 3D polygons test. I was very curious to know how to render real 3D polygons in the Very naive 3D model and vertex character animation test project using Very naive 3D Polygon Subdivision test project using Color palette cycling. uploading a new CLUT each frame to the VRAM. I've dedicated the last 2 days so far teaching myself how to work in progress The best way to get back on board is, to set up a PC that is basicly designed for Windows 98 SE I have a model ...

In this coding session i walk through how to, using the A video tutorial for following the instructions from here: 0:00 - Introduction 3:15 - Install ...

Photo Gallery

[PS1 C Language + PSY-Q] PSX Raycast Project - Test #1
[PS1 C Language + PSY-Q] PSX Raycast Project - Test #2
[PS1 C Language + PSY-Q] 2.5D Raycast to 3D Polygons - Test #3
[PS1 C Language + PSY-Q] 3D Model and Vertex Character Animation - Test #5
[PS1 C Language + PSY-Q] 3D Polygons Subdivision Flat/Textured - Test #4
3D Graphics using the PSYQ SDK for the PlayStation 1 - Includes Source Code
03/08/2025 PSX dev: color cycling animation. C + PsyQ
PS1 Game Tutorial (pt. 7) - PSYQ on Linux and Windows 10 64-bit
I've been screwing around with the PSY-Q SDK and this is what I have so far.
PlayStation 1 Soccer Game Coding process
Coding Session #8 | PS1 + C | Textures & LAVA!
PSX Game Dev on Windows 10/11 in Visual Studio Code!
View Detailed Profile
[PS1 C Language + PSY-Q] PSX Raycast Project - Test #1

[PS1 C Language + PSY-Q] PSX Raycast Project - Test #1

Being able to

[PS1 C Language + PSY-Q] PSX Raycast Project - Test #2

[PS1 C Language + PSY-Q] PSX Raycast Project - Test #2

Raycasting project for

[PS1 C Language + PSY-Q] 2.5D Raycast to 3D Polygons - Test #3

[PS1 C Language + PSY-Q] 2.5D Raycast to 3D Polygons - Test #3

2.5D Raycasting to real 3D polygons test. I was very curious to know how to render real 3D polygons in the

[PS1 C Language + PSY-Q] 3D Model and Vertex Character Animation - Test #5

[PS1 C Language + PSY-Q] 3D Model and Vertex Character Animation - Test #5

Very naive 3D model and vertex character animation test project using

[PS1 C Language + PSY-Q] 3D Polygons Subdivision Flat/Textured - Test #4

[PS1 C Language + PSY-Q] 3D Polygons Subdivision Flat/Textured - Test #4

Very naive 3D Polygon Subdivision test project using

3D Graphics using the PSYQ SDK for the PlayStation 1 - Includes Source Code

3D Graphics using the PSYQ SDK for the PlayStation 1 - Includes Source Code

This uses the

03/08/2025 PSX dev: color cycling animation. C + PsyQ

03/08/2025 PSX dev: color cycling animation. C + PsyQ

Color palette cycling. uploading a new CLUT each frame to the VRAM.

PS1 Game Tutorial (pt. 7) - PSYQ on Linux and Windows 10 64-bit

PS1 Game Tutorial (pt. 7) - PSYQ on Linux and Windows 10 64-bit

Pt. 7 of the

I've been screwing around with the PSY-Q SDK and this is what I have so far.

I've been screwing around with the PSY-Q SDK and this is what I have so far.

I've dedicated the last 2 days so far teaching myself how to

PlayStation 1 Soccer Game Coding process

PlayStation 1 Soccer Game Coding process

work in progress The best way to get back on board is, to set up a PC that is basicly designed for Windows 98 SE I have a model ...

Coding Session #8 | PS1 + C | Textures & LAVA!

Coding Session #8 | PS1 + C | Textures & LAVA!

In this coding session i walk through how to, using the

PSX Game Dev on Windows 10/11 in Visual Studio Code!

PSX Game Dev on Windows 10/11 in Visual Studio Code!

A video tutorial for following the instructions from here: https://github.com/NDR008/VSCodePSX/ 0:00 - Introduction 3:15 - Install ...