Media Summary: This example uses a fragment which shifts each pixel using Perlin noise. The resulted effect will be liquid-like waving of the input ... Welcome to “Sequential Synth Tips,” where some of our favorite artists share their tips, tricks, and techniques on Sequential synths ... Just playing and making sounds I like on Prophet6 Instagram  ...

Prophet 6 Openframeworks Shader - Detailed Analysis & Overview

This example uses a fragment which shifts each pixel using Perlin noise. The resulted effect will be liquid-like waving of the input ... Welcome to “Sequential Synth Tips,” where some of our favorite artists share their tips, tricks, and techniques on Sequential synths ... Just playing and making sounds I like on Prophet6 Instagram  ... I never get to use sounds like this in my music, so I thought I'd vent my pad programming needs into this video. All sounds are ... FREE Rev2 mutli-samples** *Support my channel (at no extra cost) and get your own Sequential ... Buy these 50 Custom Patches for only $30: ...

Meshes shine colorfully like a crystal. You can change the color of the light by changing the parameters. I am working on ...

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Prophet 6 + openFrameworks (shader)
Openframeworks shaders
Using fragment shader for image destortion in openFrameworks
Fragment shader with Perlin Noise in openFrameworks
pixel processing by shader. openFrameworks
Sequential Synth Tips #15 with J3PO / Julian Pollack: Prophet-6 Polyphonic Glide
Making sounds I like on Prophet-6
Sequential Prophet-6 -- Ten minutes of beautiful pads
Shader Lens Flare in openFrameworks
OpenFrameworks | Shaders, Perlin Noise, 3D
Prophet 6 vs Rev 2 - Sequential Showdown (and why I own both)
Sequential Prophet 6 Custom Patches: Synthwave, Vintage, Stranger Things, Ambient and More
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Prophet 6 + openFrameworks (shader)

Prophet 6 + openFrameworks (shader)

Prophet 6 + openFrameworks (shader)

Openframeworks shaders

Openframeworks shaders

Openframeworks shaders

Using fragment shader for image destortion in openFrameworks

Using fragment shader for image destortion in openFrameworks

This example uses a fragment

Fragment shader with Perlin Noise in openFrameworks

Fragment shader with Perlin Noise in openFrameworks

This example uses a fragment which shifts each pixel using Perlin noise. The resulted effect will be liquid-like waving of the input ...

pixel processing by shader. openFrameworks

pixel processing by shader. openFrameworks

Source code is shared my blog.

Sequential Synth Tips #15 with J3PO / Julian Pollack: Prophet-6 Polyphonic Glide

Sequential Synth Tips #15 with J3PO / Julian Pollack: Prophet-6 Polyphonic Glide

Welcome to “Sequential Synth Tips,” where some of our favorite artists share their tips, tricks, and techniques on Sequential synths ...

Making sounds I like on Prophet-6

Making sounds I like on Prophet-6

Just playing and making sounds I like on Prophet6 Instagram https://www.instagram.com/osamufukuzawa/?hl=ja #prophet6 ...

Sequential Prophet-6 -- Ten minutes of beautiful pads

Sequential Prophet-6 -- Ten minutes of beautiful pads

I never get to use sounds like this in my music, so I thought I'd vent my pad programming needs into this video. All sounds are ...

Shader Lens Flare in openFrameworks

Shader Lens Flare in openFrameworks

This is an ongoing project using

OpenFrameworks | Shaders, Perlin Noise, 3D

OpenFrameworks | Shaders, Perlin Noise, 3D

Shader

Prophet 6 vs Rev 2 - Sequential Showdown (and why I own both)

Prophet 6 vs Rev 2 - Sequential Showdown (and why I own both)

FREE Rev2 mutli-samples** https://bit.ly/Rev2_ResSamples *Support my channel (at no extra cost) and get your own Sequential ...

Sequential Prophet 6 Custom Patches: Synthwave, Vintage, Stranger Things, Ambient and More

Sequential Prophet 6 Custom Patches: Synthwave, Vintage, Stranger Things, Ambient and More

Buy these 50 Custom Patches for only $30: ...

Shining Colorful Meshes like a Crystal (openframeworks)

Shining Colorful Meshes like a Crystal (openframeworks)

Meshes shine colorfully like a crystal. You can change the color of the light by changing the parameters. I am working on ...