Media Summary: Demo showing off basic flocking behavior traits like cohesion, alignment, and separation. Updated cloth simulation to show off wind volumes and cloth instancing for rendering multiple cloth simulations based on the ... Demo to show RK4 integrator for rope simulation. Rope consists of stretch and bend spring forces as well as external forces from ...

Prometheus Game Engine Local Post - Detailed Analysis & Overview

Demo showing off basic flocking behavior traits like cohesion, alignment, and separation. Updated cloth simulation to show off wind volumes and cloth instancing for rendering multiple cloth simulations based on the ... Demo to show RK4 integrator for rope simulation. Rope consists of stretch and bend spring forces as well as external forces from ... Demo to show RK4 integrator for cloth simulation. Cloth consists of stretch, shear, and bend spring forces as well as external ... Demo to show RK4 integrator for soft body simulation. Elastic cube consists of a three dimensional array of stretch, shear, and ... Volumetric lighting effect using spotlights.

Depth of Field, Screen Space Ambient Occlusion, FXAA.

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Prometheus Game Engine : Local Post Process Volume - C++, OpenGL
Prometheus Game Engine : Post Processing Pipeline - C++ OpenGL
Prometheus Game Engine : Flocking Behavior - C++
Prometheus Game Engine : Lens Flares - C++ OpenGL
Prometheus Game Engine : Cloth Simulation [Updated] - C++
Prometheus Game Engine : Rope Simulation - C++
Prometheus Game Engine : Cloth Simulation - C++
Prometheus Game Engine : Soft Bodies (Elastic) - C++
Prometheus Game Engine : Volumetric Lighting - C++ OpenGL
OpenGL PostProcessing
OpenGL - bloom post-processing
Project Prometheus | Making Of
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Prometheus Game Engine : Local Post Process Volume - C++, OpenGL

Prometheus Game Engine : Local Post Process Volume - C++, OpenGL

Demo showing off deferred localized

Prometheus Game Engine : Post Processing Pipeline - C++ OpenGL

Prometheus Game Engine : Post Processing Pipeline - C++ OpenGL

Custom OpenGL

Prometheus Game Engine : Flocking Behavior - C++

Prometheus Game Engine : Flocking Behavior - C++

Demo showing off basic flocking behavior traits like cohesion, alignment, and separation.

Prometheus Game Engine : Lens Flares - C++ OpenGL

Prometheus Game Engine : Lens Flares - C++ OpenGL

http://www.brendonclifford.net/

Prometheus Game Engine : Cloth Simulation [Updated] - C++

Prometheus Game Engine : Cloth Simulation [Updated] - C++

Updated cloth simulation to show off wind volumes and cloth instancing for rendering multiple cloth simulations based on the ...

Prometheus Game Engine : Rope Simulation - C++

Prometheus Game Engine : Rope Simulation - C++

Demo to show RK4 integrator for rope simulation. Rope consists of stretch and bend spring forces as well as external forces from ...

Prometheus Game Engine : Cloth Simulation - C++

Prometheus Game Engine : Cloth Simulation - C++

Demo to show RK4 integrator for cloth simulation. Cloth consists of stretch, shear, and bend spring forces as well as external ...

Prometheus Game Engine : Soft Bodies (Elastic) - C++

Prometheus Game Engine : Soft Bodies (Elastic) - C++

Demo to show RK4 integrator for soft body simulation. Elastic cube consists of a three dimensional array of stretch, shear, and ...

Prometheus Game Engine : Volumetric Lighting - C++ OpenGL

Prometheus Game Engine : Volumetric Lighting - C++ OpenGL

Volumetric lighting effect using spotlights.

OpenGL PostProcessing

OpenGL PostProcessing

http://www.jamesdunngamedev.com/

OpenGL - bloom post-processing

OpenGL - bloom post-processing

Added a subtle bloom

Project Prometheus | Making Of

Project Prometheus | Making Of

The Making Of video of Project

OpenGL Deferred Renderer + Post Processing

OpenGL Deferred Renderer + Post Processing

Depth of Field, Screen Space Ambient Occlusion, FXAA.