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Projected Texture Eyes - 4: Vector Group Setup

Projected Texture Eyes - 4: Vector Group Setup

Projected Texture Eyes

Projected Texture Eyes - 1: Series Overview

Projected Texture Eyes - 1: Series Overview

Projected Texture Eyes

Projected Texture Eyes - 12: The Cornea

Projected Texture Eyes - 12: The Cornea

Projected Texture Eyes

Projected Texture Eyes - 11: Driven Texture Offset

Projected Texture Eyes - 11: Driven Texture Offset

Projected Texture Eyes

Projected Texture Eyes - 3: UV Mapping Options

Projected Texture Eyes - 3: UV Mapping Options

Projected Texture Eyes

Projected Texture Eyes - 2: Object vs UV Coordinates

Projected Texture Eyes - 2: Object vs UV Coordinates

Projected Texture Eyes

Projected Texture Eyes - 6: Mask Group Setup

Projected Texture Eyes - 6: Mask Group Setup

Projected Texture Eyes

Projected Texture Eyes - 10: Control Bones

Projected Texture Eyes - 10: Control Bones

Projected Texture Eyes

Projected Texture Eyes - 5: Gradient Lines and Masks

Projected Texture Eyes - 5: Gradient Lines and Masks

Projected Texture Eyes

Projected Texture Eyes - 8: Bend and Displace

Projected Texture Eyes - 8: Bend and Displace

Projected Texture Eyes

Projected Texture Eyes - 7: Iris Texture

Projected Texture Eyes - 7: Iris Texture

Projected Texture Eyes

13. Project Eye Textures

13. Project Eye Textures

This is the 13 of 16 steps of our 4D HMC processing pipeline. We will see how to prepare a realistic

Texture Eyes Side 4

Texture Eyes Side 4

Texture Eyes Side 4