Media Summary: In this tutorial series, Hernan Santander (aka Sepu) shows how In part 5 of this tutorial series, Hernan Santander (aka Sepu) brings all the elements of the cave skull scene together for rendering ... In part 4 of this tutorial series, Hernan Santander (aka Sepu) shows how to scatter grain particles and use instances to cover the ...
Project Based Wedging In Maya - Detailed Analysis & Overview
In this tutorial series, Hernan Santander (aka Sepu) shows how In part 5 of this tutorial series, Hernan Santander (aka Sepu) brings all the elements of the cave skull scene together for rendering ... In part 4 of this tutorial series, Hernan Santander (aka Sepu) shows how to scatter grain particles and use instances to cover the ... In the second video of this tutorial series, Hernan Santander (aka Sepu) takes the result of the custom Bifrost infection from the ... In part 3 of this tutorial series, Hernan Santander (aka Sepu) demonstrates how to set up the smoke and crumbling effects for ... The importance and process of creating and setting projects in Autodesk
Learn how to create a detailed Low Poly Sci-Fi Bunker (Bunker 42) in Autodesk Rigging expert Matthew Tucker shows how Bifrost's Rigging Module Framework can be used to create animation rigs in UV mapping is less about tools — and more about process. In this video, we walk through the core UV tools in