Media Summary: 4 minutes remaining. Then 15 seconds. Then 5 hours. Why can't computers just tell you how long something's going to take? The Busy Beaver game, pointless? Or a lesson in the problems of computability? - How do you decide if something can be ... Delving into the various timescales I hereby your computer, and comparing it to an extremely slow human! Matt Godbolt takes us ...
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4 minutes remaining. Then 15 seconds. Then 5 hours. Why can't computers just tell you how long something's going to take? The Busy Beaver game, pointless? Or a lesson in the problems of computability? - How do you decide if something can be ... Delving into the various timescales I hereby your computer, and comparing it to an extremely slow human! Matt Godbolt takes us ... You can optimise for speed, power consumption or memory use & tiny changes can have a negligible or huge impact, but what ... How does branch prediction speed up operations? Matt Godbolt continues the deep dive into the inner workings of the CPU ... With the UK planning to follow Australia in a ban on social media for under 16s, we ask how it might work? Dr Mike Pound is an ...
How does data get organised to be stored or sent serially? Matt Godbolt explains some of the encoding used in old devices like ... A web app that works out how many seconds ago something happened. How hard can coding that be? Tom Scott explains how ... With Code.org in the US and the Next Gen report in the UK, there's currently a real push to include Computer Science in schools, ... How do huge websites keep track of the traffic numbers? Buck Shlegeris outlines the probabilistic counting algorithm 'Hyperloglog ... 2GHz ≠ 2GHz - Well sometimes! Dr Steve Bagley on why the clock cycles of a CPU aren't enough to measure its speed.