Media Summary: I have created a Zelda-inspired map in Godot using C#. It uses the rasterization pipeline to capture a depth texture from above, ... This talk is from the 2020 virtual Roguelike Celebration: Herbert has been a hobby game ... Show your Support & Get Exclusive Benefits on Patreon (Including Access to this tutorial Source Files + Code) ...
Procedurally Generating A Minimap - Detailed Analysis & Overview
I have created a Zelda-inspired map in Godot using C#. It uses the rasterization pipeline to capture a depth texture from above, ... This talk is from the 2020 virtual Roguelike Celebration: Herbert has been a hobby game ... Show your Support & Get Exclusive Benefits on Patreon (Including Access to this tutorial Source Files + Code) ... WISHLIST NOW ON STEAM: DOWNLOAD NOW ON ITCH: ... I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful ... Resources: Navmesh Map Post Sprite Outline Shader ...