Media Summary: I talk about my thoughts on how games can use both In this video, I take a deep dive into the algorithms I use in my tanks game to procedurally generate levels in Unity. I talk about the pros and cons of making RPG characters based on classes versus making them based on skills.
Procedural Vs Handmade Content - Detailed Analysis & Overview
I talk about my thoughts on how games can use both In this video, I take a deep dive into the algorithms I use in my tanks game to procedurally generate levels in Unity. I talk about the pros and cons of making RPG characters based on classes versus making them based on skills. Hey I wanted to discuss what the future of gaming could hold if more companies decided to take an approach similar to something ... Today's Critical Thought is about the basics of understanding I've been up late in the lab these past few weeks, beakers bubbling, lightning striking, the whole dramatic montage, and I've ...
As it turns out, copyright has a lot less power in the 3D printing space than I thought... Intellectual property has many faces - if you ...