Media Summary: I talk about my thoughts on how games can use both In this video, I take a deep dive into the algorithms I use in my tanks game to procedurally generate levels in Unity. I talk about the pros and cons of making RPG characters based on classes versus making them based on skills.

Procedural Vs Handmade Content - Detailed Analysis & Overview

I talk about my thoughts on how games can use both In this video, I take a deep dive into the algorithms I use in my tanks game to procedurally generate levels in Unity. I talk about the pros and cons of making RPG characters based on classes versus making them based on skills. Hey I wanted to discuss what the future of gaming could hold if more companies decided to take an approach similar to something ... Today's Critical Thought is about the basics of understanding I've been up late in the lab these past few weeks, beakers bubbling, lightning striking, the whole dramatic montage, and I've ...

As it turns out, copyright has a lot less power in the 3D printing space than I thought... Intellectual property has many faces - if you ...

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Procedural vs. Handmade Content
Hand Designed vs. Procedural Generation what is better : Project Zomboid
Content As Reward
Skill-based XP
Let’s Discuss Procedural Level Generation
Class-based vs. Skill-based RPGs
Is Procedural Generation Worth It?
Procedural Generation is RUINING Modern Gaming!
Game Design Ramble: Procedural Content and Wicker Radio Towers
A Critical Thought on the Basics of Procedural Generation in Game Design
Art vs. Content
Replaying Diablo
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Procedural vs. Handmade Content

Procedural vs. Handmade Content

I talk about my thoughts on how games can use both

Hand Designed vs. Procedural Generation what is better : Project Zomboid

Hand Designed vs. Procedural Generation what is better : Project Zomboid

Episode 6, Hand Designed

Content As Reward

Content As Reward

Videos I reference:

Skill-based XP

Skill-based XP

Skill-based RPGs: https://www.youtube.com/watch?v=scvCVwGnT2E

Let’s Discuss Procedural Level Generation

Let’s Discuss Procedural Level Generation

In this video, I take a deep dive into the algorithms I use in my tanks game to procedurally generate levels in Unity.

Class-based vs. Skill-based RPGs

Class-based vs. Skill-based RPGs

I talk about the pros and cons of making RPG characters based on classes versus making them based on skills.

Is Procedural Generation Worth It?

Is Procedural Generation Worth It?

Should you use

Procedural Generation is RUINING Modern Gaming!

Procedural Generation is RUINING Modern Gaming!

Hey I wanted to discuss what the future of gaming could hold if more companies decided to take an approach similar to something ...

Game Design Ramble: Procedural Content and Wicker Radio Towers

Game Design Ramble: Procedural Content and Wicker Radio Towers

I've changed how I think about

A Critical Thought on the Basics of Procedural Generation in Game Design

A Critical Thought on the Basics of Procedural Generation in Game Design

Today's Critical Thought is about the basics of understanding

Art vs. Content

Art vs. Content

I've been up late in the lab these past few weeks, beakers bubbling, lightning striking, the whole dramatic montage, and I've ...

Replaying Diablo

Replaying Diablo

Videos I mention:

What you need to know about Copyright, Patents, Trademarks and Open Source!

What you need to know about Copyright, Patents, Trademarks and Open Source!

As it turns out, copyright has a lot less power in the 3D printing space than I thought... Intellectual property has many faces - if you ...