Media Summary: Authors: Charlie Saunders. Software: DirectX 11, WPF Language: C#, C++ Work done for my Advanced Technologies module, ... Title says it all. Made in unity 2020.1.0f1, but will work in 2019 LTS just uses 2d Extras package. Emily talks about how to set up and script with the Unity
Procedural Tile Map Week 3 - Detailed Analysis & Overview
Authors: Charlie Saunders. Software: DirectX 11, WPF Language: C#, C++ Work done for my Advanced Technologies module, ... Title says it all. Made in unity 2020.1.0f1, but will work in 2019 LTS just uses 2d Extras package. Emily talks about how to set up and script with the Unity Just testing out a smoothing and grouping algorithm for a Procedural Generation - Tile Map - Year 2 FMP - Wyatt Howe Just playing around with some noise functions. This
This is a showcase from Uncharted Isles, displaying the a PCG program i made for Game AI course in Drexel University.