Media Summary: Developed as part of an exploratory R&D series, the Walking Bread STEAM PAGE: Finding Xavier is a short high precision 1. Create a 3D render texture or buffer - voxel field 2. Shove the voxel field into computer shader 3. Pass positions of entities which ...
Procedural Platformer Prototype Environments - Detailed Analysis & Overview
Developed as part of an exploratory R&D series, the Walking Bread STEAM PAGE: Finding Xavier is a short high precision 1. Create a 3D render texture or buffer - voxel field 2. Shove the voxel field into computer shader 3. Pass positions of entities which ... Please subscribe! Wishlist on Steam: Join our Discord: ... Comment below what you think and join I still need to figure out how to draw all this stuff, including ... Buy my merch ▻ Support me on Patreon ▻
In this video, I take a deep dive into the algorithms I use in my tanks game to procedurally generate levels in Unity.