Media Summary: support IGC on Patreon: Original full stream: ... In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM Talk from the Roguelike Celebration 2018 -
Procedural Level Design Devlog 2 - Detailed Analysis & Overview
support IGC on Patreon: Original full stream: ... In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM Talk from the Roguelike Celebration 2018 - In this dev log I explore a few of my iterations for generating Please subscribe! Wishlist on Steam: Join our Discord: ... This has been a really productive week and I've improved the original demo into something much more feature-rich. Things I ...
The world needs more monsters. indie game dev style.