Media Summary: In the last episode, Scott worked on a script that generated cube objects and arranged them into a 16x16x16 grid. This time ... In the last episode, we investigated implementing In episode one, Scott lays out a few common ways to achieve

Procedural Audio For Unity Chunity - Detailed Analysis & Overview

In the last episode, Scott worked on a script that generated cube objects and arranged them into a 16x16x16 grid. This time ... In the last episode, we investigated implementing In episode one, Scott lays out a few common ways to achieve In the last episode, Scott worked on creating a Playhead object that, when combined with a row of 16 cubes and some In the last episode, Scott began to paint the This is the first in a series of videos demonstrating how to implement

In this video we dive deep into how different types of waves can be combined to make awesome music! By Using code and music, ...

Photo Gallery

Procedural Audio For Unity: Getting Started With Chunity (Constellation Devlog Part II)
Procedural audio models in Unity with Chunity (ADC19)
Procedural Audio For Unity: Chunity Experiments (Constellation Devlog Part III)
Procedural Audio For Unity: Tools & Approaches Part 1
02 Introduction to Procedural Audio for Unity
Making Procedural Music in Unity
Procedural Audio For Unity: Building The Sequencer (Constellation Devlog Part IV)
Procedural Audio For Unity: Tools & Approaches Part 2
01 Procedural Audio for Game Platforms (Unity and Unreal Engine)
Procedural Audio in Games (Listening to Videogames) | Simon Hutchinson
How to turn PROCEDURAL MATH into MUSIC (actually this time)
Procedural audio in Unity
View Detailed Profile
Procedural Audio For Unity: Getting Started With Chunity (Constellation Devlog Part II)

Procedural Audio For Unity: Getting Started With Chunity (Constellation Devlog Part II)

In the last episode, Scott worked on a script that generated cube objects and arranged them into a 16x16x16 grid. This time ...

Procedural audio models in Unity with Chunity (ADC19)

Procedural audio models in Unity with Chunity (ADC19)

Demo for the

Procedural Audio For Unity: Chunity Experiments (Constellation Devlog Part III)

Procedural Audio For Unity: Chunity Experiments (Constellation Devlog Part III)

In the last episode, we investigated implementing

Procedural Audio For Unity: Tools & Approaches Part 1

Procedural Audio For Unity: Tools & Approaches Part 1

In episode one, Scott lays out a few common ways to achieve

02 Introduction to Procedural Audio for Unity

02 Introduction to Procedural Audio for Unity

This video introduces

Making Procedural Music in Unity

Making Procedural Music in Unity

Hey There! Making

Procedural Audio For Unity: Building The Sequencer (Constellation Devlog Part IV)

Procedural Audio For Unity: Building The Sequencer (Constellation Devlog Part IV)

In the last episode, Scott worked on creating a Playhead object that, when combined with a row of 16 cubes and some

Procedural Audio For Unity: Tools & Approaches Part 2

Procedural Audio For Unity: Tools & Approaches Part 2

In the last episode, Scott began to paint the

01 Procedural Audio for Game Platforms (Unity and Unreal Engine)

01 Procedural Audio for Game Platforms (Unity and Unreal Engine)

This is the first in a series of videos demonstrating how to implement

Procedural Audio in Games (Listening to Videogames) | Simon Hutchinson

Procedural Audio in Games (Listening to Videogames) | Simon Hutchinson

An introduction to

How to turn PROCEDURAL MATH into MUSIC (actually this time)

How to turn PROCEDURAL MATH into MUSIC (actually this time)

In this video we dive deep into how different types of waves can be combined to make awesome music! By Using code and music, ...

Procedural audio in Unity

Procedural audio in Unity

This is my demo. I made sfx using

Procedural Audio in Unity. Making some noise.

Procedural Audio in Unity. Making some noise.

Making some