Media Summary: Let's analyze how Atmocopter did at Gamer's This week I made major progress on my JRPG battle system in Godot. I implemented the core combat loop, including turn order, ... i don't really know why i thought i needed to make the game better, looking at it it's not really that bad, plus, playtesting exists so if ...
Post Rhapsody Devlog 9 - Detailed Analysis & Overview
Let's analyze how Atmocopter did at Gamer's This week I made major progress on my JRPG battle system in Godot. I implemented the core combat loop, including turn order, ... i don't really know why i thought i needed to make the game better, looking at it it's not really that bad, plus, playtesting exists so if ... Tanya is back to talk about creating the church and a little bit how religion works in Streets of Fortuna. WIP footage. Wishlist now: ... WISHLIST THE GAME ON STEAM: In this video I showcase and ... Implement AI basic perception (Sight, Sound, Damage) - Add Simple Patrol, Investigate, Attack Behavior Tree - Add Ult to third ...
Play the Ponpai Gameplay Prototype! - First Ponpai In my indie game, CultGame, I simulated the spread of the occult. Here's how I did it. In this