Media Summary: This is a tool-assisted speedrun. For more information, see TAS originally published on 2025-05-27 ... Glitch move TM42's effect handler points to 0xCD11, which is the least significant byte of the player's active I found this interesting technically specific glitch with Map 250 (0xFA) while looking for improvements to dokokashira door glitch.

Pokemon Red Blue Executing Arbitrary - Detailed Analysis & Overview

This is a tool-assisted speedrun. For more information, see TAS originally published on 2025-05-27 ... Glitch move TM42's effect handler points to 0xCD11, which is the least significant byte of the player's active I found this interesting technically specific glitch with Map 250 (0xFA) while looking for improvements to dokokashira door glitch. This is a tool-assisted speedrun. For more information, see TAS originally published on 2025-04-15 ... This video shows the 'Snake' game being implemented in an actual An 8F setup that I made myself. ASM: HEX:

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[TAS] GB Pokémon: Red Version "arbitrary code execution" by CasualPokePlayer in 05:09.87
Pokemon Red/Blue - Arbitrary code execution with glitch move TM42
Pokemon Red/Blue - Executing arbitrary code in the opponent's game
8F - Using Pokemon Blue to Beat Pokemon Red in 0:00
rst 38 arbitrary code execution (Pokémon Red/Green/Blue/Yellow 1.0 JP) via Map 250/FA (Red/Green JP)
Pokemon R/B/Y - Non-arbitrary code execution glitch item effects
Pokemon Red/Blue - Two-player game via remote arbitrary code execution
Pokemon Red Arbitrary Code Execution
[TAS] GBC Pokémon: Crystal Version "arbitrary code execution" by CasualPokePlayer in 05:49.79
[TAS] Pokémon Yellow - Arbitrary Code Execution
Pokemon Crystal - Arbitrary code execution: Programming a game from scratch!
Arbitrary Code Execution with 8F Item in Pokémon Red
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[TAS] GB Pokémon: Red Version "arbitrary code execution" by CasualPokePlayer in 05:09.87

[TAS] GB Pokémon: Red Version "arbitrary code execution" by CasualPokePlayer in 05:09.87

This is a tool-assisted speedrun. For more information, see https://tasvideos.org/6561M TAS originally published on 2025-05-27 ...

Pokemon Red/Blue - Arbitrary code execution with glitch move TM42

Pokemon Red/Blue - Arbitrary code execution with glitch move TM42

Glitch move TM42's effect handler points to 0xCD11, which is the least significant byte of the player's active

Pokemon Red/Blue - Executing arbitrary code in the opponent's game

Pokemon Red/Blue - Executing arbitrary code in the opponent's game

The Cooltrainer (--) glitch move in

8F - Using Pokemon Blue to Beat Pokemon Red in 0:00

8F - Using Pokemon Blue to Beat Pokemon Red in 0:00

By using the 8F item in

rst 38 arbitrary code execution (Pokémon Red/Green/Blue/Yellow 1.0 JP) via Map 250/FA (Red/Green JP)

rst 38 arbitrary code execution (Pokémon Red/Green/Blue/Yellow 1.0 JP) via Map 250/FA (Red/Green JP)

I found this interesting technically specific glitch with Map 250 (0xFA) while looking for improvements to dokokashira door glitch.

Pokemon R/B/Y - Non-arbitrary code execution glitch item effects

Pokemon R/B/Y - Non-arbitrary code execution glitch item effects

A look at glitch items in

Pokemon Red/Blue - Two-player game via remote arbitrary code execution

Pokemon Red/Blue - Two-player game via remote arbitrary code execution

Remote /

Pokemon Red Arbitrary Code Execution

Pokemon Red Arbitrary Code Execution

Arbitrary

[TAS] GBC Pokémon: Crystal Version "arbitrary code execution" by CasualPokePlayer in 05:49.79

[TAS] GBC Pokémon: Crystal Version "arbitrary code execution" by CasualPokePlayer in 05:49.79

This is a tool-assisted speedrun. For more information, see https://tasvideos.org/6487M TAS originally published on 2025-04-15 ...

[TAS] Pokémon Yellow - Arbitrary Code Execution

[TAS] Pokémon Yellow - Arbitrary Code Execution

This is a Tool-assisted run of

Pokemon Crystal - Arbitrary code execution: Programming a game from scratch!

Pokemon Crystal - Arbitrary code execution: Programming a game from scratch!

This video shows the 'Snake' game being implemented in an actual

Arbitrary Code Execution with 8F Item in Pokémon Red

Arbitrary Code Execution with 8F Item in Pokémon Red

An 8F setup that I made myself. ASM: https://pastebin.com/raw/kQjj6YQ8 HEX: https://pastebin.com/raw/5DFTVU46.

Arbitrary Code Execution with 8F in Pokémon Red/Blue (In-depth explanation)

Arbitrary Code Execution with 8F in Pokémon Red/Blue (In-depth explanation)

An explanation of the glitch item 8F in