Media Summary: In this video we take a look at implementing After figuring out the correct orientation for the eye camera in six directions and realizing that an out variable from a vertex shader ... This wasn't at all what I expected. Felt closer than I actually was to achieve
Point Light Shadow Demo - Detailed Analysis & Overview
In this video we take a look at implementing After figuring out the correct orientation for the eye camera in six directions and realizing that an out variable from a vertex shader ... This wasn't at all what I expected. Felt closer than I actually was to achieve Deferred Shading Demo - Point Light Shadow Mapping