Media Summary: With a clear mind, we wake up far from home. They have brought us to the desert. Useful for destroying Crates that can't be done with Swords & Hammers. Having heard about where our Spirit could be, we went to the dungeon near the castle. Another ancient weapon.
Playthrough Avalon Code Part 20 - Detailed Analysis & Overview
With a clear mind, we wake up far from home. They have brought us to the desert. Useful for destroying Crates that can't be done with Swords & Hammers. Having heard about where our Spirit could be, we went to the dungeon near the castle. Another ancient weapon. We've entered the dungeon to look for the spear that has sealed Kullervo away. We have a long path ahead! Together with Ur, we have new powers in our book, mainly the one to teleport to known map pages. This will make the adventure ... Can't join the War yet as Yumil needs a Shield to block Arrows.
Time is key, be fast & don't mess up a lot!