Media Summary: Showing off the new terrain demo scene included in version 3.5.7 of SGT, as well as new improved normal generation code that ... My own implementation of the CDLOD algorithm as published by Filip Strugar. This is a preview of the new tree and foliage system that is still under way.

Planet Lod Work In Progress - Detailed Analysis & Overview

Showing off the new terrain demo scene included in version 3.5.7 of SGT, as well as new improved normal generation code that ... My own implementation of the CDLOD algorithm as published by Filip Strugar. This is a preview of the new tree and foliage system that is still under way. This video documents how I solved the problem of cracks appearing between quads of different Hi everyone - this is just a quick update to show the Blog link for more picture and detail about the devlopement:

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Unity Quadtree Lod Planet
Planet LOD Work In progress - Unity 3D - Space Graphics Toolkit
CDLOD Procedural Planet work in progress.
Planetary Terrain - Tree system work-in-progress
LOD Planets in Unity #4 | Terrain and Normals | Programming Projects 1.3
Level Of Detail Planets in Unity #1 | Quadtrees and basics | Programming Projects 1.0
LOD Planets in Unity #3 | Edge Fans | Programming Projects 1.2
Procedural Planet Generation - Work in Progress
DevLog - Procedural Planets Level Of Detail (LOD) - 23 July 2018
WIP Large Scale Planets - LOD QuadTree
LOD Planets in Unity #2 | Culling and Performance | Programming Projects 1.1
Planetary lod
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Unity Quadtree Lod Planet

Unity Quadtree Lod Planet

Maybe someday I'll make trees.

Planet LOD Work In progress - Unity 3D - Space Graphics Toolkit

Planet LOD Work In progress - Unity 3D - Space Graphics Toolkit

Showing off the new terrain demo scene included in version 3.5.7 of SGT, as well as new improved normal generation code that ...

CDLOD Procedural Planet work in progress.

CDLOD Procedural Planet work in progress.

My own implementation of the CDLOD algorithm as published by Filip Strugar.

Planetary Terrain - Tree system work-in-progress

Planetary Terrain - Tree system work-in-progress

This is a preview of the new tree and foliage system that is still under way.

LOD Planets in Unity #4 | Terrain and Normals | Programming Projects 1.3

LOD Planets in Unity #4 | Terrain and Normals | Programming Projects 1.3

The

Level Of Detail Planets in Unity #1 | Quadtrees and basics | Programming Projects 1.0

Level Of Detail Planets in Unity #1 | Quadtrees and basics | Programming Projects 1.0

Ever wonder how those big

LOD Planets in Unity #3 | Edge Fans | Programming Projects 1.2

LOD Planets in Unity #3 | Edge Fans | Programming Projects 1.2

This video documents how I solved the problem of cracks appearing between quads of different

Procedural Planet Generation - Work in Progress

Procedural Planet Generation - Work in Progress

Started learning procedural

DevLog - Procedural Planets Level Of Detail (LOD) - 23 July 2018

DevLog - Procedural Planets Level Of Detail (LOD) - 23 July 2018

Hi everyone - this is just a quick update to show the

WIP Large Scale Planets - LOD QuadTree

WIP Large Scale Planets - LOD QuadTree

Developing an

LOD Planets in Unity #2 | Culling and Performance | Programming Projects 1.1

LOD Planets in Unity #2 | Culling and Performance | Programming Projects 1.1

The second part of my series on

Planetary lod

Planetary lod

Blog link for more picture and detail about the devlopement: http://granyte.blogspot.ca/

Planet Generation with LOD

Planet Generation with LOD

In this video i display my