Media Summary: Due to some microoptimisation and improvements in multithreading mode I managed to increase the efficiancy of the simulation ... Here you can see our solar system including all major moons and asteroids above 160km in diameter. All object data was taken ... Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ...

Physx3d Gravity Simulation Extreme Performance - Detailed Analysis & Overview

Due to some microoptimisation and improvements in multithreading mode I managed to increase the efficiancy of the simulation ... Here you can see our solar system including all major moons and asteroids above 160km in diameter. All object data was taken ... Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ... Finally i implemented the planetary rotation in PhysX3D. Getting valid data for the planets of our solar system turned out to ... Two galaxies containing 2.5k bodies each are set up above each other spinning in opposite directions. Everything is calvulated in ... Recently I have improved the blooming effect in terms of

Today I updated my osculating orbit function. For the internal calculation I changed from Euler angles to the more common angles ... This is how the planets and moons move relative to the solar system barycenter. In a similar way the whole solar system moves ... n-Körper-Simulationen gibt es viele, doch die wenigsten berücksichtigen die Gezeitenreibung und die auf den ersten Blick ...

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PhysX3D [GRAVITY SIMULATION] Extreme Performance
PhysX3D [GRAVITY SIMULATION] Public Release Trailer
PhysX3D [GRAVITY SIMULATION] Solar System
The History of PhysX3D [GRAVITY SIMULATION]
PhysX3D [GRAVITY SIMULATION] Portraits of the Planets
PhysX3D [GRAVITY SIMULATION] 5k Body Galaxy @10x Speed
PhysX3D [GRAVITY SIMULATION] Vertical Galaxy Collision
PhysX3D [GRAVITY SIMULATION] 25k body galaxy @20x playback speed
PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time
PhysX3D [GRAVITY SIMULATION] Galaxy fly-through + Blooming Effekt demo
PhysX3D [GRAVITY SIMULATION] Osculating Orbits vs. Paths
PhysX3D [GRAVITY SIMULATION] Planetary Movement through Space
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PhysX3D [GRAVITY SIMULATION] Extreme Performance

PhysX3D [GRAVITY SIMULATION] Extreme Performance

Due to some microoptimisation and improvements in multithreading mode I managed to increase the efficiancy of the simulation ...

PhysX3D [GRAVITY SIMULATION] Public Release Trailer

PhysX3D [GRAVITY SIMULATION] Public Release Trailer

PhysX3D

PhysX3D [GRAVITY SIMULATION] Solar System

PhysX3D [GRAVITY SIMULATION] Solar System

Here you can see our solar system including all major moons and asteroids above 160km in diameter. All object data was taken ...

The History of PhysX3D [GRAVITY SIMULATION]

The History of PhysX3D [GRAVITY SIMULATION]

Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ...

PhysX3D [GRAVITY SIMULATION] Portraits of the Planets

PhysX3D [GRAVITY SIMULATION] Portraits of the Planets

Finally i implemented the planetary rotation in PhysX3D. Getting valid data for the planets of our solar system turned out to ...

PhysX3D [GRAVITY SIMULATION] 5k Body Galaxy @10x Speed

PhysX3D [GRAVITY SIMULATION] 5k Body Galaxy @10x Speed

A galaxy containing 5k bodies is

PhysX3D [GRAVITY SIMULATION] Vertical Galaxy Collision

PhysX3D [GRAVITY SIMULATION] Vertical Galaxy Collision

Two galaxies containing 2.5k bodies each are set up above each other spinning in opposite directions. Everything is calvulated in ...

PhysX3D [GRAVITY SIMULATION] 25k body galaxy @20x playback speed

PhysX3D [GRAVITY SIMULATION] 25k body galaxy @20x playback speed

This is

PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time

PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time

PhysX3D

PhysX3D [GRAVITY SIMULATION] Galaxy fly-through + Blooming Effekt demo

PhysX3D [GRAVITY SIMULATION] Galaxy fly-through + Blooming Effekt demo

Recently I have improved the blooming effect in terms of

PhysX3D [GRAVITY SIMULATION] Osculating Orbits vs. Paths

PhysX3D [GRAVITY SIMULATION] Osculating Orbits vs. Paths

Today I updated my osculating orbit function. For the internal calculation I changed from Euler angles to the more common angles ...

PhysX3D [GRAVITY SIMULATION] Planetary Movement through Space

PhysX3D [GRAVITY SIMULATION] Planetary Movement through Space

This is how the planets and moons move relative to the solar system barycenter. In a similar way the whole solar system moves ...

PhysX3D [GRAVITY SIMULATION] short galaxy demo

PhysX3D [GRAVITY SIMULATION] short galaxy demo

n-Körper-Simulationen gibt es viele, doch die wenigsten berücksichtigen die Gezeitenreibung und die auf den ersten Blick ...