Media Summary: I hesitate to put a number to this performance improvement because I changed a few things Physics Engine for my Game engine AccelEngine Demo 5 - Circle and AABB Collision Jbump is a collision detection library based on
Physics Engine Update 4 Aabb - Detailed Analysis & Overview
I hesitate to put a number to this performance improvement because I changed a few things Physics Engine for my Game engine AccelEngine Demo 5 - Circle and AABB Collision Jbump is a collision detection library based on Using Axis Aligned Bounding Boxes to do all initial collision checks before using the Separating Axis Theorem to get an increase ... This is one of the steps of my rigid body This is part of a implementation proces, and the calculations might not be correct yet. I still need to model friction and the torque ...
Discord: Twitch: Website: Watch the full playlist ... In this video, we implement another collider,