Media Summary: In computer games, in particular in real-time strategy games, one or more (Edmonton) For one University of Alberta professor, making the move from California to Edmonton turned out to be the first step in ... A demo of my homemade library Daedalus. We can see many features in real time: - dynamic environment -

Pathfinding Challenges With Large Groups - Detailed Analysis & Overview

In computer games, in particular in real-time strategy games, one or more (Edmonton) For one University of Alberta professor, making the move from California to Edmonton turned out to be the first step in ... A demo of my homemade library Daedalus. We can see many features in real time: - dynamic environment - Even if you tried, you couldn't script this better. You should watch me live: Original Stream: ... This video demonstrates the combination of influence map Hi! this work-in progress video show the new update about my

This talk aims to invite you to the forefront of MAPF research directly This is a re-recording of my invited talk at EurMAPF-25, ...

Photo Gallery

Pathfinding challenges with large groups
A Comparison of Pathfinding Algorithms
Age of Empires: 25+ years of pathfinding problems with C++ - Raymi Klingers - Meeting C++ 2025
RTS Group Pathfinding: Avoidance Demo 3
RTS Pathfinding Explained (and Why It Feels So Good When It Works)
Dragon Age pathfinding program put to the test
Daedalus Lib demo - group pathfinding in dynamic environment
The Biggest Trackmania Pathfinding Competition
Pathfinding using influence maps combined with flocking
Unity3D - PathFinding Multiple groups of units (Huge Terrain)
Pathfinding and BIG map.
Pathfinding - Group Movement: Stopping Agents Smoothly
View Detailed Profile
Pathfinding challenges with large groups

Pathfinding challenges with large groups

In computer games, in particular in real-time strategy games, one or more

A Comparison of Pathfinding Algorithms

A Comparison of Pathfinding Algorithms

A visual look and explanation of common

Age of Empires: 25+ years of pathfinding problems with C++ - Raymi Klingers - Meeting C++ 2025

Age of Empires: 25+ years of pathfinding problems with C++ - Raymi Klingers - Meeting C++ 2025

25+ years of

RTS Group Pathfinding: Avoidance Demo 3

RTS Group Pathfinding: Avoidance Demo 3

Two

RTS Pathfinding Explained (and Why It Feels So Good When It Works)

RTS Pathfinding Explained (and Why It Feels So Good When It Works)

In this video, I'm breaking down how RTS

Dragon Age pathfinding program put to the test

Dragon Age pathfinding program put to the test

(Edmonton) For one University of Alberta professor, making the move from California to Edmonton turned out to be the first step in ...

Daedalus Lib demo - group pathfinding in dynamic environment

Daedalus Lib demo - group pathfinding in dynamic environment

A demo of my homemade library Daedalus. We can see many features in real time: - dynamic environment -

The Biggest Trackmania Pathfinding Competition

The Biggest Trackmania Pathfinding Competition

Even if you tried, you couldn't script this better. You should watch me live: https://www.twitch.tv/Wirtual Original Stream: ...

Pathfinding using influence maps combined with flocking

Pathfinding using influence maps combined with flocking

This video demonstrates the combination of influence map

Unity3D - PathFinding Multiple groups of units (Huge Terrain)

Unity3D - PathFinding Multiple groups of units (Huge Terrain)

Hi! this work-in progress video show the new update about my

Pathfinding and BIG map.

Pathfinding and BIG map.

An example of

Pathfinding - Group Movement: Stopping Agents Smoothly

Pathfinding - Group Movement: Stopping Agents Smoothly

State of my

Upgrading Multi-Agent Pathfinding for the Real World

Upgrading Multi-Agent Pathfinding for the Real World

This talk aims to invite you to the forefront of MAPF research directly This is a re-recording of my invited talk at EurMAPF-25, ...