Media Summary: Pascal SDL2.0 Raycaster - Collision, quality and performance update so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... The Triangle of Sight is now shifted a little, so that walls behind the player are within the visible area. Then I can cast one backray ...
Pascal Sdl2 0 Raycaster Collision - Detailed Analysis & Overview
Pascal SDL2.0 Raycaster - Collision, quality and performance update so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... The Triangle of Sight is now shifted a little, so that walls behind the player are within the visible area. Then I can cast one backray ... Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well. I made this mainly to test my Light Emitter along with my Vectors (Since Nearing completion. Its also almost a week late for the submission oops. I added entities and fixed more networking stuff.